Razorscale was fun; I enjoyed every minute of it, even the wiping part. I found it refreshing to discuss in-the-pit strats. As our GM put it, “I don’t remember the last time that we were doing a boss without a bosskiller step-step strat on the easel next to my monitor.”
First, the basics of the fight:
There are two phases. During phase one, you kill dark irons while the Expedition team repairs 4 harpoon launchers. You don’t want to let the dark irons interfere with the repairs. As soon as each harpoon launcher is repaired, it can be fired up into Razorscale. After the fourth harpoon, Razorscale will drop to the ground for you to attack. After being stunned for a short while, she will release a flame breath and take back off into the air. Rinse and repeat until she hits 50%. Oh yeah, and while you’re doing his, Razorscale is dropping human-sized frostfire bolts and big blue fireballs that turn into patches of flame at people.
Once she hits 50%, phase 2 begins. She drops to the ground and it’s a tank and spank from there.
Now, after several wipes, how we finally did it:
We had one person (a tank, so that he could hold an oncoming dwarf long enough for someone else to get it if necessary) monitoring repairs and launching harpoons. He warned us when the repairs on the fourth harpoon were done so we could be prepared for Razorscale landing.
Somehow, though we’ve all done the avoidance dance before, we end up relearning it every few bosses. The fireballs come from above. Some hit just one player; some become big patches of blue flame on the ground. My personal rule of thumb for this fight: if you see a ball of fire moving towards your head or someone near you, don’t wait to find out which one it is. Move.
We had three tanks, each with a separate raid icon they used to identify their target. Each tank had a healer who healed the tank and the dps in range of that particular tank. Whichever tank we were near, we assisted.
There are several types of dark irons with different abilities. The Dark Rune Sentinel is vrykul-sized and does a mean whirlwind. When a sentinel appeared, it’s tank was announced. Immediately, the melee scattered from that tank while the ranged assisted. Kill them quickly; when they appear, it should be your number one goal to get them down.
The Dark Rune Watchers and Dark Rune Guardians are the ones you’ll see the most of. The Watchers chain lightning, so we made them our priority. The Guardians mainly affect the tank; their debuff can be dispelled.
The minute Razorscale hit the ground during Phase 1, all dps switched to her and burned cooldowns. We used heroism the first time she dropped. Why not save heroism for Phase 2? Because she has a 10 minute enrage timer, and the sooner you can get her into phase 2, the better. The only people worried about the trash when Razorscale is on the ground in phase 1 should be the tanks and their healers. As soon as she takes back off, go back to killing dark irons.
Razorscale hit the ground, and conveniently, the tank we had doing the harpoons picked her up, which meant she was immediately faced away from the raid (handy, no?). Use this time to quickly finish off the rest of the remaining trash (they won’t return now) so the other tanks can get up there and start building aggro as well. I wasn’t paying careful attention, but what I understood from vent leads me to believe that she stacks a debuff on her primary aggro target, and the tanks need to switch off in order to clear their stacks. For us, this is kill-it time. Whatever you have left, give it to her. Healers don’t get a break, either; we lost a tank or two before she died.
If your raid manages to stay alive through this and beat the timer, you win.
Really, strat wise, it’s a pretty easy fight. It’s in the execution that you find the sticky spots. As Deadly Boss Mods says, good luck and have fun!