Category Archives: Experiences

I Don’t Like Flakes

flakesRaiding for the purpose of progression at any difficulty is a time commitment–at least, if you intend to be even moderately successful at it.

Experience and consistency go a long way in re-clearing farm content and killing new bosses in a timely manner. It’s not everything, but it’s definitely something.

When you flake out of your raid group, you’re being a selfish prick. There, I said it, and I’m not taking it back.

Am I saying that you shouldn’t quit when you’re tired of playing? That you shouldn’t back out when something in real-life supersedes in-game shenanigans? Of course not. But there are ways to handle these situations and still be considerate to the rest of your raid group.

The worst way to handle it? Stop showing up. That’s it–if your goal is to try to set your raid team back and be labeled a flake, that’s all you have to do. Easy, right?

If you are part of a raid team and you have real-life get in the way, tell someone. That’s it. Two seconds. “Hey, man, deal with itI’m really sorry, but my cat just developed super powers and is being taken to a private testing facility for magical creatures and I have to go with him. I won’t be available for the next few weeks.”

Granted, whether or not I believe your cat is teleporting around your living room is questionable, but hey, at least you told me.

If you decide you’re tired of playing/burnt out/not having fun anymore, warn your team and give us some time to find a replacement. “I just can’t get excited about the game anymore. I hate logging in and I’d rather snort glass than kill these bosses again. I’ll stay for the next two weeks, but then I’m done.”

Granted, it’s not as easy as just flat not showing up, but it’s also a) less of a dick move, and b) leaving your bridges in tact. Which may, as it turns out, be handy to you if you decide to come back in the future.

I’m an old lady, guys. I gotta stick by at least a few of my old-lady principles, and this is one of them. I love corn flakes and frosted flakes and honey-bunches-of-oats flakes (no, that’s a lie, I like the clusters). I don’t like raid flakes.

sad kitty


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Mythic Hellfire Citadel & I KNEW It Was Legion

Mythic Hellfire Citadel Progression

Good Time with ArchimondeIt’s been about a month and a half since we all started venturing into Mythic Hellfire Citadel, and so far it’s my favorite instance of this expansion. That’s actually saying quite a bit since I was a fan of Highmaul and Imperator remains one of my favorite fights in my raiding history.

So far, <Check Please> is 9/13 with a frustrating amount of sub 25% wipes on Tyrant. Xhul’s next on the target list, and then we get to step into the exciting world of Mythic Mannoroth and Archimonde, and man, Archimonde looks like a good time. 

I will say, though; for having some fun fights and looking cool, HFC also has one of the least enjoyable boss fights in Warcraft–can you even call Assault a boss fight? It’s a Mythic trash pull that isn’t even as uh–exciting–as the trash before Tyrant or Fel Lord.

But hey, there’s green fire and some fun mechanics and a lot of great stuff to die to (COULD YOU PLEASE THROW THE EYE? NO. OKAY. THANKS), so all-in-all, not bad. 

P.S. We stream our raids! Catch our main tank and GM Kinas on or if I’m streaming, 

I Don’t Mean to Say I Told You So, But…

demon hunterObviously, the biggest news this month in WoW (aside from flying in Draenor coming September 1st!) has been the announcement of the next expansion, and I knew that I knew it was going to be a Legion expansion.

I could use this time to discuss how I remembered that day 2 or 3 years ago when a Blizzard developer made the comment about there being a bridge expansion followed by a legion expansion, and I knew that it was going to be a legion-based xpac, but instead I’m going to discuss the fact that almost no xpac predictions were wrong.

There have been a lot of discussions about the future of World of Warcraft going on for a really long time–forums, Twitter, fansites, blogs–and if you look at what we’re getting in Legion, you’ll see that there’s a bit of Oprah in this expansion. I said it on Twitter the day of the announcement: “Did you think the xpac was going to be Legion? You’re right! Emerald Dream? Yes! Azshara? YES!”

I’m not on the edge of my seat for this expansion, nor am I holding my breath. I also haven’t jumped on the Hype Train…


But it looks like it could be fun to play, and I haven’t stopped yet. Besides, the last time I wasn’t hyped (okay, the opposite of hyped, really), I ended up loving most of the expansion, so I’m along for the ride. Choo choo?

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6.2 First Impressions & Heroic Hellfire Citadel First 3 Bosses

Ahhh, do you smell it? Fresh ocean breezes, cannon fire, blood in the water–smells like new content!

6.2 First Impressions

CaptainLet’s go ahead and say what most of us are thinking, shall we? PLEASE MASTER PLAN & GARRISON MISSION MANAGER, WE NEED YOU! How many of you, like me, didn’t realize how good you had it until it was gone? I want them back and fully functional, please and thank you.

Until then, I’m using Garrison Commander as suggested by @thegoldqueen, and it’s working beautifully!

Commander Captain Ambermist has arrived, okay? I’m enjoying the ship missions so far, if not the wait time between them…or the fact that I can’t 100% anything at all yet. Heck, I was excited to get a 94%! But c’mon, I’m a captain.

And then there’s Tanaan Jungle. So far it’s just a thing to do–I go there, I do some quests and bonus objectives, aaaaand that’s about it.

Heroic Hellfire Citadel

Last night we took our first split run group of half mains, half alts into Heroic HFC and blasted through the first 6 bosses, so here’s a look at those in the most TL;DR I can get.

Clicking the boss’s name will take you to the video.

Hellfire Assault

Hellfire Assault

I’m not exaggerating when I say this is basically a really big trash pull. You have 2 cannons that you need to protect from mobs and siege engines until they’re full of ammunition.

Ammunition drops from siege vehicles and lands on the ground in a big green glowy box when you kill them, and you just need someone to be responsible for picking them up and running them to the cannons.

Kill priority is roughly:

  1. Crushers – big sieges that go straight for your cannons
  2. Felcasters – cause ouch
  3. Siege vehicles
  4. Everything else

Sure, I could be more specific, but trust me when I say that’s more than enough to get you through it. Watch out for things shooting at you. If it looks like it can hurt you it can.

If you get marked with Howling Axe, run away from the raid and wait for it to smack you before running back.

That’s it. All done.

Iron Reaver

Fire is Hot

This one gave us the most hassle because of the need to spread out and cause fire burns. Oh, and because the boss likes to suddenly swing around and Blitz in a random direction sometimes. RIP.

Phase 1 Abilities & How to Handle Them:

  • Unstable Orb – Hits random raiders and does splash damage. Spread 8 yards.
  • Barrage – Boss targets a player and launches fire on the ground in a cone. Move away when she faces you.
  • Blitz – Boss charges in straight line, picking up whoever is in her path and doing damage to them. Don’t be in the way of her charge.
  • Pounding – Raid-wide AoE requiring cooldowns.
  • Immolation – Fire left on the ground by Barrage. Don’t stand in it.
  • Artillery – Debuff placed on the tank that does raid-wide AoE when it expires, reduced by distance. Tank runs away to let it expire and no one hugs him until he’s done exploding.

What worked for us was splitting the ranged kind of in half with healers on each side of the room. This gave us more space to spread out for Unstable Orb and more flexibility for dodging Barrages. Healers responsible for Pounding cooldowns would move into melee before casting their CD to maximize raid coverage.

Phase 2 Abilities & How to Handle Them:

  • Fuel Streak – Boss spits oil on the ground that will slow anyone standing in it.
  • Um, FIRE – Boss lights the oil on fire. Don’t stand in it.
  • Uhh, BOMBS – Boss drops bombs all over the room that do a crapton of raid damage if they explode. Kill them ASAP.
  • Artillery – The raid-damaging debuff on the tanks from phase 1 will now target a few random players who will need to run away from the raid before the debuff expires.

That’s the fight. Stay away from dangerous things, kill the boss, kill the bombs. Easiest.

I really do recommend finding a way to spread out your ranged and healers, though. Getting people to watch their range meters when resetting after Barrage is turrible, and having more space makes it way easier.

Hellfire High Council

Three bosses, a multi-dotter’s wet dream. We cheesed this a bit…

The three bosses are: Dia Darkwhisper, Blademaster Jubei’thos, and Gurtogg Bloodboil.

We opted to just burn down Bloodboil, eat the decreased HP debuff, and basically put him out of commission for the entire fight.

Dia Darkwhisper’s Abilities

  • Mark of the Necromancer – Puts a debuff on a player that jumps to two people when it’s dispelled. It starts as a green debuff, then changes to yellow, then red. Dispel on red.
  • Reap – Removes all Mark of the Necromancer debuffs but leaves puddles at the feet of those who have it. When Reap is cast, players with the debuff should move to the edge of the room.
  • Wailing Horror – Raid-wide AoE that also spawns voidspawn-type spirits on the edge of the room. They’ll fly in a straight line from where they spawn doing damage, so move out of them.
  • Tank Junk – The boss casts Void Bolt on the tank instead of meleeing, and every once in a while she transforms and does a bunch of damage to the tank. Do tank stuff and live.
  • Sub 30% – She stops casting Reap, so the debuffs never go away and require careful dispelling and healing.

Blademaster Jubei’thos’s Abilities

  • Felblade – Boomeranging sword that goes out and comes back in a straight line noted by an arrow. Don’t stand in the path.
  • Felstorm – Unavoidable raidwide AoE.
  • Windwalk – Blademaster disappears and summons Mirror Images that do either Felblade or Felstorm. Kill the Images quickly.
  • Sub 30% – Occasional, unavoidable raid damage.

Gurtogg Bloodboil

  • Bloodboil – Damages the 5 furthest targets, but isn’t a lot of damage, so you can practically ignore this mechanic.
  • Fel Rage – The boss fixates a player, granting them a defensive buff. His attack speed increases every time he hits the player, so use a cooldown near the end of it if needed.
  • Demolishing Leap – The boss starts jumping around the room; avoid swirly circles.
  • Tank Junk – Puts Acidic Wound on the tank, a stacking, armor-reducing debuff.
  • Sub 30% – Debuffs everyone with lower HP, stacking by 10% until he dies.

Regardless of whether or not you try nuking Bloodboil down like we did, the kill order will be Bloodboil > Blademaster > Darkwhisper.

That’s pretty much everything you need to know about the fight right there, easy peasy.

I’ll post the next 3 tomorrow, thank you, friends! <3

We’ll be doing Heroic HFC again tonight (Wed 6/24), starting a fresh clear in a second group and working on the bosses we haven’t killed yet, as well. Tune in to watch at 8pm Eastern at!

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On Mythic Blackhand, Guilds, & My Missing Appendix

April is the cruelest month.” 


First, there’s Mythic Blackhand, the tyrant hanging over our heads for the entire month of April. There’s something about that boss, man; he’s really good at making people exceptionally tense.

Getting him down felt good. Not the same way Imperator felt good–the Imperator kill felt like a perfected dance, a 5-star performance on opening night kind of good. Blackhand felt like a battle won, like putting away our swords and wiping dirt and blood off of our faces with a resounding “Hell yeah, we’re still here.”



This month has been a different sort of interesting for me, as well. Some people and situations within my guild pushed me to the brink of leaving–far enough into the gap, in fact; that I applied to other guilds (and met some pretty cool people, I might add).


I felt obligated to stay through the Blackhand kill, and during that time there’s been a concerted effort to make things a little less frustrating. This left me at a difficult juncture: do I leave my guild and the friends I have here and try something new with people who seem nice? Or do I stay with the people I like, deal with the ones I don’t, and give my guild a second chance?

In the end, I believe I’ve opted for staying home. Maybe I’m screwing myself over, but I love this guild, I just want it to like me back.

I Didn’t Need It Anyway

sick-day-lolcatsWe killed Blackhand on a Monday night. The Sunday previous, I’d started having lower right abdominal pain. I took some ibuprofen and pressed on. Monday was miserable, but I sucked it up, a little more ibuprofen, and we killed the boss.

The next morning, I could no longer ignore the pain, and a visit to the ER later, I was being scheduled for surgery to remove my appendix.

The Twitter community was, of course; as supportive and cool as they’ve ever been, sending me well wishes and virtual hugs throughout the process. I’ve said it a hundred times, the WoW/Gaming/Geek Twitter community is one of the best, and you’d be hard-pressed to convince me otherwise.

I wish I could say the process was painless; it wasn’t. It mostly sucked. My belly button hurts, my back hurts, my side keeps cramping, and I’m under these pesky orders not to do much of anything. But hey, I’m home and not dead, so I think I came out on top.

I’m kind of glad April’s over, though. I need May to be chill.

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You Got Me!

Heroic this week was exciting–the raid was trying to kill me. A LOT.

Here are a few of the best moments (profanity warning!).

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Screw This Boss: Mythic Thogar

I’d rather intentionally run into a train than do this boss again. This is that fight for me (inb4 “every fight is that fight for you, Amber, huehuehue”).


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I Got a Rock: Mythic Kromog

At the end of the day, Kromog’s just a big kid who likes to play with rocks.

6/10 Mythic!


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