Heroic Ulduar: XT-002 the Deconstructor

If Razorscale felt like a raid boss, XT-002 feels…well, more like a raid boss. We wiped on him for nearly three hours last night before we got him down.  I have to tell you, though; his speech is wildly amusing. “I guess it doesn’t bend that way!” is probably my favorite. I honestly enjoyed this fight. It was challenging but a strat that I fell easily into, unlike Kologarn. But we’ll get to him tomorrow.

Oh, and I remembered to take more screenshots this time, because let’s face it, who reads blogs without pictures? Starting with XT-002’s exercise regimen he performs pre-pull as you watch from the door:



The Bombs

There are two types of human bombs:  Light and Gravity.  Light does DoT damage to you and in a 10 yd AoE area around you.  Gravity does damage and sucks nearby people towards you when it blooms, but the range is more like 15 yds.  We settled finally on 10 yd distance (DBM /distance automatically assumes 10 yds).  With this strat, if you get Light, you stand still.  Assuming you’re actually watching your distance display, you will already be 10 yds apart so you won’t affect anyone else.  If you get Gravity, you run out of the raid so that you are more than 15 yds from anyone when it ticks off.  Healers need to throw HoTs on nearby Gravity victims so they don’t die while they’re waiting for it to tick.

The Adds

There are three types of adds that appear throughout the fight.  The Bombots should be nuked, and they do damage to anything nearby, friend or enemy, upon getting killed.  You can’t miss these guys; they’re round black bombs with big fuses and legs, just like the ones in Mario on crack.  Next are the Pummelers.  They are big, ugly, and have 2 mil hit points.  Forget trying to kill them, you have a 6 minute enrage timer to beat.  Let tanks pick them up and kite them around.  Each tank needs to have a healer that runs with them.  A good healer, at that, because the damage adds up as they acquire more Pummelers.  And finally, the Scrapbots.  Scrapbots are tiny reddish-colored robots that the boss will consume, much like Gluth’s Zombie Chow.  We had AoE-ers on the left and right (hunters, mages, warlocks) to catch these Scrapbots, slow them any way possible (Frost Nova works), and kill them.  They called the direction so the rest of us could watch for them, too; and keep them from the boss.  Moonfire their little metal butts if they get too close, it’s very satisfying.

The Phases

These phases are alternating and obvious.  He has a very stable, steady pattern, so everyone should be able to get into the swing of the phases pretty quickly.

Phase 1

The first phase 1 starts with the pull.  XT says “New toys?  For me?  Oh, I promise I won’t break them this time!”  (mmhmm, sure).  Immediately spread out to 10 yds apiece.  At first, this is very straightforward.  DPS the boss, pay attention to bombs, and GTFO if you get Gravity.

Then comes Tympanic Tantrum.  Being the giant, metallic, spoiled brat he is, XT is bound to have a tantrum, which wouldn’t be too bad if it didn’t  blast away at your raid.  Healers need to go crazy during tantrum, big heals on tanks; good, solid group healing in raid.  If you are dpsing and you see the healing not keeping up with your health, it is your responsibility to use a stone or a pot (or even a heal, if you’re desperate) to keep yourself alive.  I used Lifeblood (yay, herbalism) and made use of my one measly healthstone several times.

Every time he loses 25% health, you’ll switch to Phase 2.

Phase 2

This starts with XT saying “So tired.  I will rest for a moment.”  At this time, his heart will become exposed.  Go crazy on that heart.  Heroism, Treants, Army of the Dead, Mirror Image; whatever the heck you’ve got.  The more damage you do to his heart, the less health he will have when Phase 1 returns.  But big fat note:  If you kill the heart, you will enter hard mode.  And hard mode is hard. So kick its butt, but leave it beating…for now.

During this time, adds will appear, as described above.  Take care of the adds and the heart, and in a few seconds, XT will be ready to play again.

xt002 copy

As with every other boss:  keep most of your raid alive and beat the timer, you’ll be collecting your worthless, non-moonkin loot:


Now go spank that naughty robot, and good luck!



Filed under Experiences, Information

2 responses to “Heroic Ulduar: XT-002 the Deconstructor

  1. Capo

    so we had some isses with this fight last night, curious what you can help on that

    We had the people spread out, but it seemed that healers were unable to keep people up, for one we kept dropping tanks/ranged. we had 2 pally, 1 druid, 3 shamman healers and a COH priest.

    So arguments came up, people wanted to be one big ranged group and move for bombs, i kept pushing for your strat here.

    Any thoughts on this?

  2. battlechicken

    I’ve seen the big group, move-for-bombs strat, and it’s a viable option, especially if your healers are having problems. The clump strat is very a la Solarian, and we choose not to do this for a couple of reasons. If I had to guess the primary reason, though; it would be because every time we brought someone new to Solarian, they wiped us, and we don’t like that. lol.

    If you want to keep trying this strat, I would suggest moving around your healers a little. We went in with 1 resto druid, 3 pallies, and 2 priests, IIRC. If I’m right, we had 1 of the paladins on the tank (and if you need another, any other healer could assist), the priests were following around the pummeler tanks, and the other 2 pallies and druid were raid healing.

    Why pallies in the raid? Because during Tympanic Tantrum, it should be a combination of group heals and BIG whack-a-heals. Invariably some people will have significantly lower health than others for a myriad of reasons. Even when we had discussed it in detail and done it several times, our GM (also healing lead, conveniently) still called out for big heals during Tantrum.

    Being the healing lead and knowing his healers well, our GM doesn’t mind putting extra pressure on them to be the ones to run around like mad chickens and keep everyone alive (I know very well how he is, too; I was a tree under his command for a lot of bosses).

    It comes down to preference and adaptability. Each guild needs its own strat for bosses, and this is just ours. If this one doesn’t work, try the clumped up one; see if you get further. Whichever one seems to get you closer to a kill, that’s the one you should hone. I can’t tell you how many times we’ve went into a fight with a planned strat only to completely turn around and do the opposite.

    Good luck, and make sure you come back and tell me when you guys get him so I can celebrate with you! 🙂

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