Tag Archives: the five

5 Things I Want From My Guild

I don’t know if you’ve noticed, but everyone is talking about Cataclysm.

The new guild system is among the most talked about changes coming soon (if you haven’t heard about it, I encourage you to check it out). This, along with the new shared lockout between 10- and 25-man raids, has caused a lot of people to take a step back and consider their guild situation. Those who haven’t previously been members of guilds are considering finding one, and guilds are in the process of determining what the expansion holds for them.

For many reasons, I’ve actually been thinking about guilds for the past six months or so, even before everyone started hypothesizing about guild changes. That thought process boils down to this–the five things I want from my guild. Continue reading


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5 Ways to Fail at Lich King

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For the past few weeks, my guild has been trying to down the Lich King on 25-man. Like many guilds right now, we are experiencing a lot of pre-expansion burnout. A lot of our raiders have left for one reason or another, and some choose not to show up for reasons we don’t always understand.

When we do have a full raid, we head to the Frozen Throne. We’ve only made it to Phase 3 one time. Sometimes it’s an issue of timing and practice; sometimes it’s an issue of negligence and complacency. Regardless of the underlying issue, though; the symptoms are the same. In my first “Five” since my hiatus, I present to you the 5 ways to fail at Lich King!

*Note–While I won’t be mentioning anything I would consider a spoiler, I know there are those of you out there who want to go into the Lich King fight with little to no knowledge about the experience. If this describes you, read on at your own risk!

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5 Things to Do In Icecrown

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Most of us have ventured inside the looming Icecrown Citadel by now.  Sure, killing bosses is why we’re there, but there are so many other cool things to experience.  Here are five of them…

1.  Spring the Trap.  If you’re lucky enough to be in a 10-man without a rogue, run around between pulls trying to find the trap.  Giggle joyfully when you watch everyone nearby in slow-mo as the giant skeleton comes lumbering towards your raid.  The Plagueworks also has traps that spring geists from behind, but unless your tank pulls the Plague Scientist in the corner back, you’ll probably have a hard time being the one to spring it.

2.  Rocket Butt.  If you haven’t done this yet…WHAT ARE YOU WAITING FOR?!  Druids are in the awesome position of having rockets on their butts in bear form.  Get to the Gunship, pick up your rocket, and bear form.  It’s hilarious and awesome.

3.  Shoot the Cannon.  Everyone should get a turn at the cannon on the Gunship battle.  That’s all there is to it.  Aim at the Axethrowers and Rocketeers, spam 1 to build up some heat, then bang on the number 2.  Rockets?  AoE?  Pffft, you’re taking down a whole ship!

(I’m in the cannon on the far left)

4.  Typhoon the Beasts.  Even in my guild, where the Blood Beasts are a crazy ranged-dps free-for-all, Typhoon comes in handy.  Plus, how many chances do you get in a raid to watch the adds surf backwards?  I intentionally try to get aggro on the beasts just so I have a good excuse to send them flying across the room.

Best In Show!

My Mageboy & his Ribbon

5.  Get Precious’s Ribbon.  Precious is so sweet, she’s Best In Show!  I’ve seen that shirt drop twice now, and haven’t won it yet.  But my time is coming.  Kill Precious, cross your fingers that the shirt drops, and then roll.  Bright pink?  Check.  Cool-sounding buff?  Check.  Something to dance nearly naked in when you’re waiting for the pull?  Oh yeah.

I could probably come up with 10  easily (record all your guildies talking about “angry poo poo” on vent, for instance), but we’ll stop here.  Good luck to you in your Icecrown adventures!

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5 Things to Remember from 2009

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There’s going to be a lot of year-in-review type posts in the blogosphere today, so we’re going to keep this one short and sweet.  Here are five things I’ll remember from 2009:

ambermist, the dual specced1.  Goodbye, Ambermist the Tree.  In the first few weeks of 2009, I went from being a full-time raid healer for 2 years to being a full-time, pain-bringing moonkin.  The first few months were rough.  I thought dpsing was an uncomplicated, shoot-in-a-way-that-sorta-makes-sense kind of thing.  I quickly discovered this is NOT the case.  In a quest for current how-to-moonkin information for a complete noob, I started Tastes Like Battlechicken.  I sought information from lots of different sources, and after one heck of a learning curve, I became a moonkin I could be mostly proud of (I’m still prone to stupid mistakes).  I was able to pass on the information that I learned in what is still my most popular series of posts:  Noobkin to Boomkin.

2.  Dual Spec.  There was a lot of speculation about this before it was actually released, but the way they executed this was spot-on.  Your glyphs remain with their appropriate spec, it’s very easy to switch between the two, and it’s ridiculously useful, especially for hybrid classes.  Now if they would just give me tri-spec…

3.  Blizzcon 2009.  We live-streamed the coverage and hooked up the laptop to the TV.  I don’t think we turned it off the entire time.  I remember watching with UK as the Cataclysm announcement came down, and all the information that came with it.  Deathwing!  I was so excited, and still am.  This is the biggest thing to happen to Azeroth yet.  A complete re-vamping of the old world?  Saying a permanent goodbye to Azeroth as we know it?  How awesome is that.


4.  Val’anyr, Hammer of the Ancient Kings.  Our first Yogg kill alone was pretty memorable.  It took us a few weeks of getting everything perfected, and it was an accomplishment.  It took us another month or so to finish gathering the shards for Gopherus’ weapon, and then another few weeks of trying to get Three Lights in the Darkness.  But I’ll tell you, not since Vashj have I been that on edge and that excited for a boss kill.  I remember decursing faster than I could think, and casting when I could.  I remember watching Yogg’s health bar drop lower and lower but refusing to believe this could be the kill until I saw it.  Those are the boss kills I raid for.


5.  The Random Dungeon.  Love it or hate it, this has become the most discussed change since the pre-Wrath patch (remember the patch that introduced achievements and barber shops?!  Yes, it really has been that long).  It seemed like just another new thing to get used to on the PTR, but this has completely changed the way things operate.  PuGs, previously the thing you begged guildies to help you avoid, have now become not only more common but in some cases, even preferred.  For some, this has changed the way they play, or even the way their guild operates.  I haven’t written a post about it (nor do I plan to; holy moly, have you seen the number of blogs about the Dungeon Finder?!), but I love the thing on my 80s.  (The low-level PuGs are still cringe-worthy).  Just like the pre-Wrath patch, this is one I’ll remember.

There are many more memorable moments from this year, like rolling a toon on a new server (I haven’t forgotten you guys!), the first time I got over 100 views here on TLBC, and rolling my first successful twink.  But this list is called “The Five” not “The Forty,” so I think I’d better end it here.

I hope you all have a wonderful New Year, in-game and out!

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5 Things to Do in Patch 3.3

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While I still plan on posting my ToGC Faction Champs strat, we’re all still high from Patch 3.3, so let’s take this week’s Five from Fall of the Lich King.

Before we start the list, though (psyche!), let’s link the Patch 3.3 cinematic in case you haven’t seen it:

Now, the list:

1.  Try the Random Dungeon.  Go ahead, roll the dice.  It’s fun!  So far, I haven’t had too  much bad luck doing the random heroic.  In fact, I’ve found some pretty decent people along the way, some of them from other realms.  I find it kind of exciting.  I haven’t tried it on my low-level toons yet, but several people have said they’ve been running Ragefire Chasm, Deadmines, and the Stockade on their low-level toons and loving it, even to the point of leveling through the Dungeon Finder tool.

2.  Do the Forge of Souls, Pit of Saron, and Halls of Reflection Quests.  These instances became fast favorites.  They’re quick, relatively easy with a good group, and extremely story-rich.  Halls of Reflections especially was a big one for me, as I had the privilege to go in there with a group who didn’t ruin the storyline for me.  If you want pretty nice epic loots (got an awesome sword for my mage in H FoS) and a great story leading into Icecrown Citadel, you have to try this.

Halls of Reflection opening event

3.  Using the LFG channel instead of Trade.  The way the Looking For Group chat channel used to work made it reasonable to post your group recruitment messages in both LFG and Trade.  LFG only extended to people already in the Looking For Group system, but there were plenty of times that some priest at the auction house in Ironforge would see the call go out for a healer for Heroic Violet Hold and decide to come.  Contrary to Durotan’s infamous Dollarsign, neglecting to recruit in Trade meant possibly missing out on spur-of-the-moment invites.

Now, thank goodness, the LFG channel works just like the Trade channel.  It’s in every city all the time, making it completely unnecessary (and in fact, a little too redundant) to spam in Trade.  Use the new LFG channel and put people like Dollarsign out of business.

4.  Get a reputation.  WotLK reputation has never been easier to acquire.  Not only can you still do dailies and turn-ins, you can also buy commendation badges with Emblems of Triumph and they’ve increased the rep you get from all sources.  Don’t have a toon exalted with Sons of Hodir yet?  Now’s the time.  Also, once you have 1 toon exalted with a faction that sells enchants (such as Kirin Tor’s head enchant or one of the Sons of Hodir exalted shoulder enchants), you can now buy those enchants for your other toons, as they have gone from Bind on Pickup to Bind on Account.

5.  Kill Lord Marrowgar.  We did this on 25-man in 2 shots.  On our 10-man group, it took 4 to get everyone paying attention.  Either way, this is totally doable.  Get some guildies together, form a 10-man, and go bring down the first boss in Icecrown.  Heck, while you’re at it, take a few shots at Lady Deathwhisper, too.  You might get a lot further than you think, and Ashen Verdict rep is FTW.

let's go kill Marrowgar!

Hope you guys are enjoying the patch!

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