Tag Archives: patch day

5.0 Patch Day Mayhem

Best advice I have for pre-patch is read all the blogs. See the bottom of this post and the comments for resources, posts, and guides. If you have one, please link it!

Here’s the problem. In the past, I did patch days like everyone else does patch days in the blogosphere. I talked about my class, I wrote guides, I talked about all the changes. Here’s what I’ve decided: there are so many people doing that way better than I would.

So instead, we’re going to amble down the path of the many, many half-finished blog posts I’ve written about this patch and Mists and the game in general. We’re going to hit each point as succinctly as possible (which means this post will go on forever…) and, yeah. That’s the plan.

Point 1: Where I Stand on Mists of Pandaria

When MoP was announced at that fateful Blizzcon, I looked at my husband and said, “You have got to be kidding me. Pandas? They’re going to base our entire expansion on an April Fool’s joke?” Later came: “Who am I fighting? What will I be raiding? What is my purpose?”

I would never completely discount something without seeing it first, but my initial response was slightly more than reserved, slightly less than annoyed. Internally, I gave Blizzard this challenge: you’re going to have to sell me hard on this one.

For months, no matter how interesting the news came out, I dismissed it. Over and over again I brushed it off, sneered, or sighed at “monk” this and “pandaren” that and “Horde” this and “Alliance” that.

Then I played the beta. I wanted to play because it was beta, not because my mind had changed. I wanted to see it for myself. This was it–the moment Blizzard would have to sell me on Mists of Pandaria.

Ambermist in Astral Form in Mists of Pandaria Continue reading


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Get Ready, Get Set, Get Arthas! Patch 3.3: Wrap-up


  • Enchanting
    • Enchant Weapon – Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster’s target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.
    • Enchant Weapon – Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.

From all the numbers I’ve seen, you won’t be suddenly dropping Spellpower for Black Magic if you’re a Moonkin.

  • First Aid
    • The training costs for most bandages have been reduced.
  • Fishing
    • The all-new Kalu’ak Fishing Derby, a test of fishing skill with a healthy dash of luck, has come to Northrend! Every Wednesday beginning at 8 PM players can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him this shark. This champion fisher will be rewarded in-kind for returning with the first catch. Those who aren’t able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave. It is said that these sharks’ favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do the trick.

I absolutely love that there is a new fishing contest.  I absolutely hate that it starts at raid time.

  • Mining
    • Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.


  • Weekly raid quests are now available from Archmage Lan’dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.

Doing the daily raid rewards Emblems of Frost.  In theory, you can get a full T10 set this way, but it would take months and months and months and months and…you get the idea.  For raiders going for their T10 set in Icecrown, though; this is a nice boost.

druid tier 10

Druid T10

  • For the various Icecrown Bomber quests at Aldur’thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform.
  • Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders.
  • Brittle Revenants, quest creatures fought for the Sons of Hodir daily quest “Hot and Cold,” no longer cast Shield Slam.


  • The Achievements to get exalted with the Warsong Gulch, Arathi Basin, and Alterac Valley factions have been removed from their respective “Master of” Meta-Achievements. Special titles will be offered to those who reach exalted with these factions.
  • “The Party’s Over” has been removed from Achievements and is no longer a part of the “Glory of the Hero” Meta-Achievement.
  • “Master Angler of Stranglethorn” has been changed to “Master Angler of Azeroth” and can be achieved by winning either the Kalu’ak Fishing Derby or the Stranglethorn Fishing Extravaganza.

Yay!  I never did manage to win the Stranglethorn fishing tournament.  Mostly because once my husband won his interest in helping me declined leaps and bounds.


  • Commendation Badges which award reputation with various Wrath of the Lich King factions can be purchased with Emblems of Triumph in Dalaran. Each badge costs 1 Emblem of Triumph.

Wow.  I hadn’t caught wind of this yet.  This is going to seriously decrease the amount of time you spend grinding rep.  If you run ToC 10 once a week, you’ll be able to buy 15 commendation badges.  My guess is that, like the ones that used to be rewarded from the regular daily, they’ll be worth 250 rep each (or 500 for Hodir).  That would be 3750 rep a week in addition to wearing your tabard (or a whopping 7500 a week for Hodir in addition to the dailies).

  • Gaining reputation with the Ashen Verdict in Icecrown Citadel will grant players access to upgradeable rings from Ormus the Penitent. Players can switch between the type of ring (melee/caster/tank/healer) at any point in the upgrade path for 200g.

Ah, yay!  I always loved the rings I got from raids like Kara and Hyjal.  Glad to see this make a comeback.

  • The following reputations have been sped up by roughly 30%:
    • Argent Crusade
    • Alliance Vanguard
    • Horde Expedition
    • Kirin Tor
    • Knights of the Ebon Blade
    • Sons of Hodir
    • Wyrmrest Accord
  • Sons of Hodir quests now give more reputation overall.

While I think the grind is certainly worthwhile, as heavily as we have to rely on these factions for raiding, I can see why they’ve done this, especially on the last tier of content.

  • Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).

I have mixed feelings about this.  It will certainly make getting my alts their enchants easier, but also less rewarding.  I’m surprised that they decided to implement this even after making the rep gains so much easier to obtain.  But, I guess for most, if you’ve done the rep grind once you’ve done it enough.  (I’ve done it two and a half times, I should get an achievement!  Lol)


  • Haris Pilton now sells a new 24-slot bag! She has stubbornly decided to remain in Shattrath City, so those interested should seek her out there.
  • Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takk’s Nest rather than as a drop from Takk the Leaper.
  • Sceptor of Celebras: Since this item is no longer needed as a key, Celebras will no longer give one out to a player who loses it. The item can now be sold or disenchanted as normal.

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The Crusade is Calling… (Patch 3.2)

And we’re about to have the chance to answer.


Well, after the super ultra extended maintenance.  As of last night, the realm up time was slotted for 11:59 P.M. EST.  That’s a full day of patchy goodness, folks.

I already covered the druid changes, but I failed to come back and finish the raids and professions like I said I would.  [Insert BOO track here].  So let me just dive right in and tell you the non-druid specific things I’m excited about (Click here for the complete patch notes):

Flying at level 60. I have one alt that can benefit from this right away, and another who is only 15 levels away.  Prepare yourself, Outland; I’m going to fly right through you.  And I’ll be able to make my flying machine on my engineer.

My Charger.  I have a level 45 paladin who will now have her epic mount.  Tanaris?  Un’Goro?  Silithus?  Endless stretches of questing zones?  No problem.

More Mailboxes.  That’s right, mailboxes.  I know it’s dumb, but the fact that I will now be able to stand at Thistlefuzz Arcanery for my enchanting/inscription DK and walk right outside to a mailbox pleases me.

New 5-, 10-, and 25-man Content.  Of course I like this!

Potions, Now Even More Stackable. 20 potions per stack?  Duh.

Epic Gems. Helps that I’ve been hoarding Titanium and Jewelcrafting tokens.

Flask of the North & Mixology.  Not sure if this flask will be usable in PvE without being consumed, but that’s how the tooltip reads, so I’m hopeful.  Plus more buffs from Mixology.  It’s a good day to be an alchy.

New Battleground.  I’ll probably hate it, but right now I’m excited to see it in action.

Twinks Only. I hate being in a bg with twinks; now, twinks will end up getting sorted into their own battlegrounds…or risk LEVELING.

Happy Patch Day, everyone!

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Patch 3.2 Reactions

I promise I’m really going to do a Yogg strat (I promise!), but I can’t let this go unblogged.  I avoided posting during the Maelstrom of Patch 3.2 news because, like everyone else, I was kind of overwhelmed.  I never thought I’d say that I was ever given too much information…but that was certainly a bunch of info all at one time.  I’ve seen a lot of the same questions repeated across the interweb, so here’s my take on two of them:

WHEN?!When will the patch come out?

I don’t guess I’m surprised that this question has been splattered all over the forums and blogs across the WoW universe.  People are either going to panic about getting things done before the patch or are bored with the current standings and ready to do something different.  Some of us are feeling both.

I’ll be honest:  I think we have at least a month or two before the patch comes out.  I know a lot of people are predicting it either much sooner or much, much later, but following the PTR is usually a good measure of how long it’s going to be.  For those of you who played on the 3.1 PTR, you’ll remember the Ulduar boss-cycling.  Blizz tried to get that started last week with some issues, but once they get the train rolling, you can bet probably the equivalent of  a week per raid boss, so I’m guessing 6-8 weeks before the patch.  Maybe a little more.

But again, this is Blizzard’s ball game, and no one can accurately predict the patch day.  I’m not even sure the guys at Blizzard can give you more than a ballpark.

What are the changes to <insert class here> and why are they important (or not so much)?

L2P Chicken!

Yes, you need to know about the moonkin changes, because it’s going to be a pretty big adjustment to the way we play.  I’m going to skip over the complete druid list (for now) and go straight to the important moonkin stuff.

In news-writing, you learn to start with the most important facts.  I see the new Eclipse mechanic as the Number 1 thing-to-know about this patch:

Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30-second cooldowns. In addition, it is not possible to have both buffs active simultaneously.

I’ve been experimenting with this a little on the PTR, and I haven’t settled on a rotation yet.  I’m sure it will end up being a question of math, and anyone who is familiar with my blog knows that math and I are not the best of friends, so I may end up defaulting to the theorycrafters on this one.  I can tell you, though, that regardless of the tweaks, you’ll be looking at a rotation that switches back and forth between the two Eclipses.  I’ve been testing something akin to Wrath -> SF Eclipse -> SF through Eclipse until Wrath Eclipse procs, although I’m not satisfied with the way this has played out just yet.

I’m still using Squawk & Awe on the PTR, but with this change, you might find yourself leaning more towards traditional DoT Timers.

Balance of Power: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.

I’m not sure how much of a real difference this is going to make, but I can see it working for us slightly.  Right now, if I were an NPC mage casting 9k fireballs at you, there is a chance that I will miss you, and that’s great.  But when I hit you, I’m still going to do 9k damage.  Fireball one misses, maybe; but fireball two lands on you for 9k, Fireball three lands on you for 9k, and crap, you’re about dead.  You’d better hope you get healed before the next one gets off, because if it hits, that last 9k is going to leave your corpse on the ground.

Now, with the new mechanic, if I’m that same mage, my Fireball is pretty much expected to hit you.  However, it’s going to hit you for 8.5k instead of 9k.  No, that’s not much, but it might be just enough extra time for you to get that healthstone off, or for a healer to shake off their tunnel vision and throw an appreciated heal your way.

It’s a small difference, I admit; but I’m willing to be optimistic about this.

And finally,

Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.

I’m really not sure if this is going to be a huge mechanic change or not.  I mean, it will certainly feel very different, but it could mean that I get to use innervate more.  Right now, I use it during raids about 5 times a night.  4 times to keep me up through chain-pulling trash, and 1 time to innervate the resto druid that helps relieve some of my decursing during Phase 3 Yogg so I can actually DPS.  If this makes it a more useful spell; hey, I’m all for it.  I don’t see it as being a big deal, though.  I’ll know more after I get into those PTR raids.

There is a LOT more info in the patch notes I want to get through, but it’s been a very busy few weeks, so I’ll be dishing out my reactions slowly, hopefully by the end of this week I’ll have them all.

Deja Vu

Deja Vu

On top of that, I finally got my mage alt to 80 (yay!) and am farming up gold like crazy so as not to go broke buying her epic flight.  I ran a 10-man Naxx on her and got 5 great upgrades, so hopefully there will be more of her to come.

To all my chickens:  may your mana bar always be full and your Starfires crit often.


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