Tag Archives: moonkin

Legion Beta Picture Dump Part 1: Azsuna & The Dreamgrove

WoWScrnShot_051216_190110

I can’t help it, I have to take screenshots. It’s a thing, okay. And there are lots of pretty pretty things to take screenshots of in the Legion beta so far. I’m going to put everything else after a break; I don’t plan on posting spoilers but some people I know are really particular about their exposure, and I don’t want to risk ruining anything.

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On Mythic Blackhand, Guilds, & My Missing Appendix

April is the cruelest month.” 

wasteland

First, there’s Mythic Blackhand, the tyrant hanging over our heads for the entire month of April. There’s something about that boss, man; he’s really good at making people exceptionally tense.

Getting him down felt good. Not the same way Imperator felt good–the Imperator kill felt like a perfected dance, a 5-star performance on opening night kind of good. Blackhand felt like a battle won, like putting away our swords and wiping dirt and blood off of our faces with a resounding “Hell yeah, we’re still here.”

Blackhand

Guilds

This month has been a different sort of interesting for me, as well. Some people and situations within my guild pushed me to the brink of leaving–far enough into the gap, in fact; that I applied to other guilds (and met some pretty cool people, I might add).

emotional

I felt obligated to stay through the Blackhand kill, and during that time there’s been a concerted effort to make things a little less frustrating. This left me at a difficult juncture: do I leave my guild and the friends I have here and try something new with people who seem nice? Or do I stay with the people I like, deal with the ones I don’t, and give my guild a second chance?

In the end, I believe I’ve opted for staying home. Maybe I’m screwing myself over, but I love this guild, I just want it to like me back.

I Didn’t Need It Anyway

sick-day-lolcatsWe killed Blackhand on a Monday night. The Sunday previous, I’d started having lower right abdominal pain. I took some ibuprofen and pressed on. Monday was miserable, but I sucked it up, a little more ibuprofen, and we killed the boss.

The next morning, I could no longer ignore the pain, and a visit to the ER later, I was being scheduled for surgery to remove my appendix.

The Twitter community was, of course; as supportive and cool as they’ve ever been, sending me well wishes and virtual hugs throughout the process. I’ve said it a hundred times, the WoW/Gaming/Geek Twitter community is one of the best, and you’d be hard-pressed to convince me otherwise.

I wish I could say the process was painless; it wasn’t. It mostly sucked. My belly button hurts, my back hurts, my side keeps cramping, and I’m under these pesky orders not to do much of anything. But hey, I’m home and not dead, so I think I came out on top.

I’m kind of glad April’s over, though. I need May to be chill.

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“I Just Realized They’re All Female” – Mythic Iron Maidens

I CAN’T EVEN.

Protip guys: watch out for Rapid Fire. It’s a doozy.

<Check Please> is 8/10 Mythic! Blast Furnace, here we come!

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Screw This Boss: Mythic Thogar

I’d rather intentionally run into a train than do this boss again. This is that fight for me (inb4 “every fight is that fight for you, Amber, huehuehue”).

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I Got a Rock: Mythic Kromog

At the end of the day, Kromog’s just a big kid who likes to play with rocks.

6/10 Mythic!

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Oops, We Did Progression & 6 Years of TLBC

This has been an interesting couple of weeks for <Check Please>.

The stamping presses on Mythic Hans’gar & Franzok got on our nerves (although the practice from doing Stamp Stamp Revolution certainly helped, even if we did want to kill each other halfway through), but once Hans & Franz went down, we turned right around in the same night and killed Gruul.

Then, last night after Mythic farm (Beastlord, Oregorger, Hans & Franz, & Gruul), we had 30 minutes left–enough time for a few pulls on Flamebender.

Three pulls later, we were 5/10. Oops.

We’ll be going in for Mythic Kromog tonight. Something something Starfall!

6 Years Later

First of all, what? Has it really been 6 years since my first post? When I think back through all of the experiences then to now, both in-game and IRL, it’s not that hard to believe. I’m not the same person or the same WoW player I was on February 23rd, 2009.

I also didn’t know most of the awesome people that I know today 6 years ago. So many of you who read my blogs, send me emails, and chat with me on Twitter or in-game have made my day over and over again, and I’m grateful that I’ve had the opportunity to get to know this community. Thank you, guys; for being incredible. ❤

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Adventures in — Yeah, Forget It: Mythic Oregorger

Lost a Holy Paladin, gained a DK. Not the most even trade in the world, but whatevs.

We got George last night, that’s what matters, and he dropped the trinket I’ll never get.

And for giggles, a little bit of rage before the kill. THOSE KICKS.

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Adventures in Blackrock Family: Day ???

HEROIC BLACKHAND

This guy.

What a jerk.

Look at him, pacing around his forge muttering at us.

We should kill him.

Creature of Habit

Blackhand’s primary abilities are similar in all three phases, but the way you handle them will be different in each one. The repeating abilities are Smash, Marked for Death, and Slag Bombs.

Smash targets the current tank. The visual is a red circle on the ground around the tank, and it is always a knockback, regardless of the phase.

Marked for Death targets two raid members. The visual is a yellow arrow on the ground pointing from the boss to the selected players. When it hits, it does a ton of damage and a knockback.

Slag Bombs are mines, and they do exactly what you think they do, so make it a point not to step on any.

Phase 1

demolitionIn P1, the tanks handle the Smash with a cooldown, and in our case, a couple of handy life grips and a well-timed heroic leap to bring our flying warrior tank back into the fight.

Throughout the fight, Blackhand will start to demolish the forge, raining debris on your head (Demolition). The whole thing does a lot of damage and there are swirly areas to avoid. The big orange swirl on the ground has increasing damage by proximity, so try to stay away from it at all costs and use a healing cooldown to get through the damage of the ability.

These big orange swirls will leave debris piles on the ground (they look like some kind of giant campfire). When you get Marked for Death, go behind a Debris Pile–the Debris Pile will soak the blast. If you are NOT marked, you should stay out of the line of fire as it will put its full damage into whatever it hits first, whether that’s a Debris Pile or Random Melee #3 who tunneled too hard and didn’t see the arrow.

Bombs on the ground. Don’t stand in them. Easy.

Phase 2

After successfully completing Phase 1, the floor beneath your feet will crumble and you’ll fall right into Phase 2. During weeeeePhase 2, adds will spawn in the rafters around the room and shoot very painful things at the raid. Blackhand will also summon siege engines that fixate the closest player to them when they become active.

Smash. You’ll use Smash to deal with the rafter jerks–have a designated group stand with the tank in the red circle. Your tank will need to position the boss prior to Smash so that the tank’s back is facing the chosen rafter, and then a designated group of players will need to stand inside the Smash circle directly behind your tank.

When the Smash occurs, the group will get knocked back (and if you’ve done it correctly) right into the rafters to kill some adds. We send 3 melee & a healer, and while I would love to be in the rafter group (CAN I GET A STAR FAAAAAALL), we noticed that a ranged getting Marked for Death at the same time Smash comes out made the timing tricky and sometimes completely fail.

Marked for Death. We have designated kiters (hunters, duh) who position themselves close to the Siege Engine spawn points. They get fixated and do their best to run the Siege Engines over bombs, both destroying the mine and doing damage to the engines.

You will need to kill Siege Engines, so plan to have ranged switch to them, then stop around 30%. Marked for Death will take care of the rest.

Marked for Death in this phase will be placed behind a Siege Engine whenever possible, breaking the Siege Engine’s armor so that it takes damage and preventing its damage. There will be at least a few times when Marked for Death goes out when there isn’t a Siege available. Those who are targeted during these times should stand still, pop a cooldown, and take the hit, allowing everyone else to move out of the line of fire.

Bombs. Guess what. They’re still bombs. They’re freaking everywhere. Do your best to avoid them and let your kiters run the Sieges over them.

Phase 3

The floor will again drop, taking you to the heart of Blackhand’s forge, which looks kind of like hell. Positioning for this phase is extremely important, and you’re going to need to use the edges of the room, so plan for that in advance.

Smash. You’ll be using the knockback mechanic from Smash to move around the room, so when Smash is coming, your tank should put his back to the center of the room, and the entire raid should stack inside the circle directly behind the tank. When Smash goes out, you’ll all take a bit of damage and get knocked back to the middle of the room, at which point you will head to the next chosen edge.

Marked for Death. There are no cheese mechanics for Marked for Death in this phase. Those who are Marked need to put their back to the center of the room so they don’t get knocked off the platform, and everyone else needs to avoid the arrow. That’s all there is to it–back to the center of the room, pop a cooldown, eat it.

Bombs. In this phase, 3 people will be targeted with Slag Bombs. The visual is a circle around the chosen targets, and after a few seconds, a small volcano (a la Rhyolith) will appear at their feet. If you are targeted with Slag Mine, take it to the edge of the platform whenever possible. Definitely do not stand in the middle of your raid with it.

The fight is pretty straightforward when you just look at the mechanics like this, but it’s all about execution, right?

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Adventures in Blackrock Foundry: Day 2

We had so much fun Tuesday, we had to go back in last night (seriously, new content is so good), and we ended the night at 9/10 Heroic.

As I did yesterday, just posting a quick recap of the 2 bosses we did last night as ranged.

Note: If you click the boss’s name header, it will take you to the video on my stream!

Blast Furnace

Here an add, there an add…the first two thirds of this fight is nothing but killing adds and blowing yourself up properly.

In Phase 1, We left Foreman Feldspar up and just cleaved him down with the other adds, putting the raid on one side at a time while leaving one group of ranged to kill the Bellows Operator on the opposite side of the raid. Security Guards leave shields on the ground that will protect any add within them, so adds shouldn’t be in the shield.

While you’re handling these adds, it’s important to run bombs well–players will be targeted with bombs just like in the Spoils encounter in Siege of Orgrimmar, and bombs also drop on the ground when Engineers die.

If you’re targeted with a bomb or you pick one up, you run it to the Heat Regulator on the side of the room in which you’re fighting and then use your extra action button to blow the bomb up, damaging the Heat Regulator. You have to kill both to proceed to the next part of the fight, and the longer it takes, the more you’re wearing on your healers.

Phase 2 is honestly probably a bigger DPS check than the Phase 3 boss, because getting through Phase 2 quickly makes the rest of the fight much, much easier. During P2, there will be Primal Elementalists channeling around the center area of the room. They’re shielded and immune to all damage, and the only way to break the shield is to kill a Slag Elemental on top of them.

We just decided on a kill order starting from the side of the room we were on and moving around the circle to the other side. When someone is fixated by a Slag Elemental, they stand on top of the Primal Elementalist (you can have more Slags than you need, in which case the extras should just hang out, they don’t hit that hard) and the Elemental is killed.

When the Elemental dies, the Elementalist will lose his shield. If you want to make Phase 2 & Phase 3 more manageable, focus on getting the Elementalists dead before their shield respawns. Use the CDs you have available and give up padding on the Slag Elementals to get the Elementalists down as quickly as possible.

Note: Slag Elementals do some pretty sick AoE damage when they die, so don’t be standing next to them when they explode.

That's gonna be a wipe, guys.

Phase 3 is a boss fight with a ton of raid-wide damage (sorry healers). We started on one side of the room with ranged stacked and then moved out of the puddles on the ground, working our way around the room. Ignore Slag Elementals at this point, they don’t hit hard enough on their fixate targets to matter and it’s not worth trying to kill them and/or risk blowing them up in the raid, just focus the boss down and win.

Iron Maidens

This is one of those fights that starts out with a couple of mechanics and then just keeps stacking them. Fun fight, though.

The three bosses have to be pushed below 20% at the same time, then you just dps, don’t die to mechanics, and pray. On a timer, the boss with the lowest health that hasn’t already will jump to a ship across from the main platform, and you’ll want a group assigned to grab the hooks and kill the adds on the ship. Each boss has its own ship mechanics/adds, so the order in which you do them depends on your raid. We chose to do Marak > Garan > Sorka.

I’m just going to make a list because that’s easier. Abilities you need to know how to handle as a ranged DPS:

  • Blood Ritual: Marak will choose a target and start Blood Ritual, which looks like a red squiggly line (yup, dem’s professional-soundin’ werds) connecting the target to the boss. Move so that you create a triangle with the tank who will move into the cone you’ve created and soak the AoE damage she does when Blood Ritual ends.
  • Rapid Fire: Gar’an will target a player marked with a red arrow and begin to shoot a volley of pain at that person that detonates in an AoE marked by a circle on the ground. Move out of the raid and kite it around the edge of the room. Tip: it moves more slowly than you think it will, so don’t rush or speed boost or you might cause it to arc through the raid. Don’t hurt your friends.
  • Penetrating Shot: Identical to the Aim on Paragons except that you won’t take splash damage from standing too close in the beam while you soak it, so just pile everyone into it. It can be feigned, guised, and invised just like in Paragons.

How to Be a Boss at Bombs

When one of the bosses goes over to the ship, it will trigger a barrage of bombs on the main platform. This mechanic is stupid easy to avoid taking damage from if you know what to expect.

First: Red targeting circles land around on the ground, not many at all, avoid them. Bombs will appear wherever there was a targeting circle. Get close to one and pay attention to where it is.

Second: Those targeting circles will disappear. As soon as they do, move onto the bomb that was dropped by the circle. In another second, targeting circles will fill the rest of the space that was not previously targeted–basically, anywhere there’s already a bomb will not be targeted.

Third: That bomb you’re standing on is going to start looking really pissed off because it was one of the first to drop. After a few seconds of looking angry, it will explode. Before that happens, move to one of the new bombs.

Fourth: As soon as the first bomb detonates, move back to that spot and wait for the rest of the bombs to explode.

It sounds like a lot, but I promise once you see it, it will make sense.

The last phase, after they’re pushed, is pretty chaotic and hella fun. And you might die. You’ll probably die. Burn them down one at a time, kill turrets as they spawn (and avoid the fire spitting from them), and continue to handle the other mechanics.

There’s 2 more mechanics to be aware of in this phase: Dark Hunt is just damage, but when it ticks off it hurts for a lot, so use a CD. Lesson learned. There’s also a debuff called Convulsive Shadows that should NOT be dispelled. It will hurt a billion times more if you dispel it than if you just let it fall off.

The fight’s a mess, but I thought it was fun.

Next up is Blackhand. I’M READY, LET’S GO.

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Something Something PATCH DAY

Pre-Script: I still get a lot of traffic from the Noobkin to Boomkin days, so if you play a moonkin and you’re out looking for info for Patch 6.0 & WoD, here are a couple of resources to get you headed in the right direction: Icy-Veins Balance Druid Guide 6.0, Wrath Calcs, and Moonfarespam: The Moonkin Guide. Good luck out there! 

Good morning, men and women of Azeroth. How goes it on this fine patch day? I don’t know about you all, but I looked at my launcher, saw that realms will be back up at 11AM Pacific, and laughed. Sure they will, Blizz; sure they will.

What I Did

Yesterday was a flurry of people trying to get things accomplished. Waiting until the last minute is never a good idea, and there were so many people working to get that last Garrosh kill or Challenge Modes or Brawler’s Guild–Trade Chat on my alt’s server (Sargeras Alliance side) was twice as active as normal, and that’s saying something.

So what have I done this expansion?

  • Clearing Heroic Siege (uh, duh). The guild I was in until a few months ago had never cleared a Heroic tier while it was still relevant content, and it took going 10-man, but we got it done.
  • Challenge Modes. Three of my characters are sporting their CM sets. Granted, one of them I am not really responsible for, but the other two were completely legit, if not necessarily ideal (moonkin in CM…hahahaha, suckas).
  • Brawler’s Guild. I can’t lie, I think Brawler’s Guild is a lot of fun, and I’m still glad I bought the invitation even when it was expensive. I look forward to Season 2, as well!

There were a lot more things: the legendary quest chain, reputations, dailies, the Timeless Isle, farming. Think back to those first few months when we were making daily groups to go out and slaughter mogu for the Golden Lotus, back when DMF trinkets and the inscription off-hands were still a major ordeal and everyone needed a scribe to make them.

Remember those first moments in Jade Forest? The first time we saw Valley of the Four Winds? Opening the Vale if you progressed through the quests? What about stepping into Mogu’shan Vaults and encountering the Quillen and Feng?

For all of the things people didn’t like about Mists of Pandaria, there were a lot of things to like, and I did.

Juggernauts

What I Didn’t Do

Ah, yes; I had my own things I waited too long to try to accomplish, and I failed to get them complete. A little disappointing, but it’s my own fault for waiting and for not trying a little harder, so I certainly can’t get mad about it.

  • Proving Grounds. I waited until the past 2 weeks to get serious about PG, and it was too late for me. I went for damage on my mage (since moonkin wasn’t happening), but never made it past wave 20. Ah well, there’s always next time.
  • Brawler’s Guild Achievements. You know, it really pays to look at the entirety of an achievement before you start working on it. Then, maybe, you’ll realize that there’s a card you need that only comes out of the Darkmoon Faire before the day the DMF goes away for the last time. Collect Your Deck & Rabble Rabble Rabble remain unfinished for this season.

Overall, though, I did most of what I wanted to do before the patch, and I can’t complain about where things stand.

What I’m Going to Do

What’s the plan for today (assuming that servers come up sometime before 10pm my time)?

  • Prep my main. First things first. I have a few gem changes to make and a talent point or two to change. That’s priority one.
  • THE TOYBOX. Oh my gosh, I can’t WAIT. The bag space I’m going to get back from this is going to be amazing, and I am genuinely excited.
  • Void Storage. See previous.
  • Blasted Lands Quests. Because hello, your very own mini Ironstar is pretty important, yes?
  • UBRS. Just because we can!
  • Mythic. See previous. 😛

What about you? What did you get done; not get done? What’s the very first thing you’re going to do when you log in today?

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