I’m reading through WoW Insider this morning catching up on all the newly released Mists News, and I picked out some of the things that stood out to me. All of the quotes and information I’m getting come from WoW Insider’s coverage of Mists, so you should check out the whole thing (it’s a lot!).
The Tillers are hardworking, salt-of-the-earth types who provide the rest of the pandaren with their food, but they’re too busy to take care of some local problems, like the virmen. Help them out and you can become a Tiller too, complete with your own plot of land. Yes, you heard right — your very own farm.
When I was leveling in Westfall, someone mentioned “farming.” At that time, I asked my husband how I could get a farm, and he laughed. Well, they’re 6 years late, but I CAN GET MY FREAKING FARM!
Wait, did I just say beer elementals? Yes. In fact, they’re called “alementals.” This should give you a pretty good idea of the more light-hearted feel of this zone. While it’s not necessarily true that you won’t run into more serious threats in the Valley of the Four Winds, as a Blizzard rep said, “I’ve saved the world a bunch of times. I’m OK with saving the beer right now.”
That last quote, FTW.
While the art was not completed for the press preview, the developers did reveal that the reward for collecting all of the gold medals was a unique mount styled after the qilin from real world mythology.
I love mounts, I like achievements, and I like being challenged. Bring on challenge modes, I say.
The artifact sits in the center of the map. Whoever claims the artifact must hold onto it as long as possible — a difficult task, since not only is the opposing team trying to kill you and recover the artifact for themselves, but the artifact also causes a constantly increasing amount of damage over time to its bearer. The longer you hold it, the more dangerous holding it becomes. Once the bearer of the artifact dies, it falls to the floor and another player of either faction may pick it up.
The Silvershard Mine uses the Payload ruleset from Team Fortress 2. Players must escort a cart of resources from one end of the map to the other as quickly as possible. The cart only progresses forward when its owners are standing near it. The opposing team must stall the cart’s progress as much as possible to prevent a timely capture.
This is AWESOME. I can’t wait to get into these battlegrounds. I love new objective mechanics. I’m a dork like that. I hated Isle of Conquest, though; these sound much better.
To respec, you no longer return to your class trainer and pay a lump sum of gold. You swap out talents exactly the same way you do with glyphs right now. You purchase an item, spend that item to clear a tier of talents, then pick the new one. If you only want to change your level 45 talent, then you only change your level 45 talent. Forgetting one does not cause you to forget them all.
Regardless of how I feel about the new talents (and I’m still meh on them right now), being able to change just one point without going to a trainer is a huge quality of life change. Yes, I realize this wouldn’t be possible in our current talent system. NO, I DON’T CARE. /QQ.
…the appearance options are broken down differently. You choose a category (such as Hair), and then that category expands into a full-sized bar on the screen. That bar is filled with thumbnails displaying the various options.
Additionally, in the bottom right-hand side of the screen, there is a small gameplay video for your chosen class so you can see a little bit of how the game plays in action before you settle on it.
I like this a lot. The character customization process has needed a little love. Not that I’ll find time to make more characters…or will I?
Chris Metzen kicked off the Mists of Pandaria press event by explaining the tone and narrative goals of the expansion. Players have voiced concern because Mists of Pandaria does not have a clear, global threat in the vein of the Lich King or Deathwing.
Mists of Pandaria itself, the game that comes in the box, will be a full, contained story. The entire arc of Mists of Pandaria will be there when you install the game, before any content patches at all. The content patches will be treated as sequels to that story.
While the steps taking us there are still unknown, Metzen did reveal that the war waged in those patches will reach a massive conclusion: We will lay siege to Orgrimmar to remove the mantle of warchief from Garrosh Hellscream’s shoulders.
This was one of my chief concerns when they announced the expansion, so I’m glad to see it addressed straight out. I like the idea of having a complete story and then adding to it. And who doesn’t want to go overthrow Garrosh? I’m down.
…you will be getting an 11th character slot for your monk.
While I’m very glad I will be able to roll a monk without deleting anything I currently have, I’m a little disappointed. They had talked about doing a 50 character limit but not limiting it per server. I’d like to see that, or a much larger server cap, like 15 or 20. I’ve played on the same server for 6 years. I know people there, I’m not currently keen to roll elsewhere.
This is now what will make me roll my Pandaren. I only play female characters (I can’t get used to the way male characters walk. Sorry, guys. I still like you and all, you just walk funny), and I am THRILLED with this model. I can’t wait to create mine now.
I didn’t spend a lot of time actually playing a druid, but I did hear a bit of interesting news while I was playing other classes, so I hopped onto my premade druid to find out for myself. I was able to confirm that, yes, there are some minor glyphs druids are going to absolutely adore. Here they are:
- Glyph of Stars: Transforms your Moonkin Form into Astral Form. This glyph essentially makes your character appear as a spirit instead of a moonkin. You look very nearly like you do while dead — but people can see you this time. And your armor, for that matter.
- Glyph of the Orca: Transforms your Aquatic Form into an orca. This one is pretty straightforward. Remember those orcas in Northrend? Yeah. Much better than your weird snarling rubbery seal.
- Glyph of the Chameleon: Gives you a random appearance when you shift into Bear or Cat Form. Essentially, this one gives you a random coloring every time you shift. Great for breaking up the monotony of locked-in bear/cat coloring.
- Glyph of the Stag: Transforms your Travel Form into a stag that other players can mount. Yes, that’s right. Your pals can ride you while you’re in Travel Form, and you’re also a stag instead of the clearly-inferior cheetah.
- Glyph of the Tree: Lets you transform into Treant Form.
So these basically own, right?
Breaking this down one by one:
- Glyph of Stars: I actually like my moonkin form, but I understand why those who don’t would love this. And who knows, the option of switching back and forth might appeal to me. It’s an option, and since they’re minor, it’s not like we have anything better to stick there. Might as well have something fun.
- Glyph of the Orca: YES. Yes, yes, yes, yes. I love that.
- Glyph of the Chameleon: Also yes. I will absolutely get this if I end up going feral, which is actually on the table right now.
- Glyph of the Stag: HOLY CRAP. Putting aside all the “mount” jokes, this is ridiculously awesome. Yes, Michael Sacco, this basically owns.
- Glyph of the Tree: Like permanently? I can go back to my favorite tree form for good? I CAN SINGLE-HANDEDLY BRING THE TWIST BACK TO MY GUILD?!!! Sign me up. Done. Sold. I like the aesthetic of the new tree form, I really do, but my in-game identity was that treant form for 3 years. I miss it.
The new zones look and sound cool. I’m eager to try them out.
Have I warmed up to Mists? I think I have. I’m not on the edge of my seat like I was for Wrath and Cata, but yeah, I’m ready to see what it’s all about.