I haven’t posted in a while and there are reasons for that, but more to that momentarily. There are bigger fish to fry:
OVERWATCH Stress Test Weekend
I haven’t been this excited to buy a brand new game ever. I know there are a few people in the beta/stress test weekend who didn’t enjoy it, and that’s cool, but I enjoyed the hell out of it, and I want to play again (and again, and again).
Play of the Game seems to be connected to multikills/ultimate abilities, and as such it seems like Bastion & D.Va are (imo) the two easiest heroes to get PotG on, so here’s a couple of mine:
Thoughts on the Game
- Objectives. I prefer objective-based play over deathmatches (most of the time), and I feel like the objectives are mostly balanced and equally achievable by both teams, which is one of those things that’s pretty important but you don’t usually notice it unless it’s a problem.
- Heroes. There are a variety of heroes to choose from that fall into 4 different sort of “categories:” tank, support, defense, damage. Don’t get too caught up in that, though; not only do the playstyles differ between the categories, they differ strongly from character to character. For some maps, for instance; you’ll want to start with one tank and finish with a different one. On some you may choose to not have a tank or support at all. Feeling it out is the best way to get to know the heroes. Though it’s tempting to play one hero when you get comfortable with it, try to play around so you have a small collection.
- Pace. The pacing in Overwatch is perfect. You don’t have long periods of waiting for fights (thanks largely in part to the objectives), but matches usually last a good 10+ minutes. Every once in a while you’ll be part of a shutout that happens in 5 minutes or less, but I didn’t see this much (and hey, at least then it’s over and you’re already starting the next game).
What Could Be Better
- Bastion (Bastion is a robot hero that can either shoot on the run or deploy as a shielded turret). I hate writing this because there is nothing better than setting up Bastion in sentry mode on a defending team and just thumping away at the enemy team. But having been on both sides of the onslaught, Bastion is just a little overpowered right now. If he’s in sentry mode against a wall or a corner, the only way to kill him is to get close enough to him to get on top of him, bomb him, or pin him, and that limits the heroes that can take him down and the circumstances during which that can take place. Put two Bastions down supported by a team on an objective, and as an attacking team, you feel pretty hopeless. The nerf I would suggest to fix the problem is make the shield a little less durable–just enough that if I’m targeting his shield and putting significant damage into him, it actually breaks.
- Personal Stats History. This may be something in the works that just won’t be live until the game is, but I have done exactly 0 reading (sorry!) so I’m going to mention it anyway. I like the commendation system and the cards and the ratings, but I would like to be able to see more than just my current match and averages. Somewhere I should be able to view my entire history on each hero with similar stats to what we see at the end of a game. Kind of like how you can look up your match histories on League of Legends–I want to do that for my Overwatch stats.
The game is super addictive. Really, really addictive. I’m going to have to set parental controls for myself when it comes out, but it’s addictive because it’s fun.
Okay, The Non-Update
One of the reasons I haven’t posted in a while is because my guild is no longer raiding.
We were on Mythic Mannoroth, averaging (good) pulls in the 15-20% range with 70 attempts when the tank we had taken on and geared up to replace our druid tank evaporated. He stopped showing up to raids at all without warning. Last I heard, his work schedule interfered with raiding too much (which would have been something nice to know beforehand).
This lead to a few weeks of trying to do Mannoroth with offspec and alt tanks. This lead to regression, and if you’ve raided much, you can probably guess how the rest went.
In the end, the decision was made to take a break from progression. As you might expect, half of the raid team left to find new guilds, another portion went AWOL, and the rest of us are just off doing other things and occasionally checking back in.
We did come together just enough to get our moose mounts, so at least there’s that. I’ve been spending most of my time playing EVE Online and Hearthstone and cleaning house in preparation for the holidays.
In other words, I’ve got nothing newsworthy to report.