Adventures in Blackrock Foundry: Day 1

I’m guessing everyone knows Blackrock Foundry is a thing now, and many of us are doing that thing! Twitter’s been awash in 140 characters of BRF goodness.Foundry

Last night, <Check Please> rolled up on some normals before getting into heroic. We ended the night at 7/10 Heroic BRF, not too shabby, and I replaced my PvP bracers thanks to Kromog (thanks, man).

So uh, here’s kind of a quick recap of the bosses on Heroic for ranged dps cause I need to write a blog post that’s longer than 50 words for once. 😛

Note: clicking on boss name headers will take you to the kill on my stream!


Easy peasy, and if you did Gruul in Burning Crusade, there will be a few things that feel awfully familiar. Remember that Shatter? Be on the lookout for Petrifying Gaze and spread out if you have it. Avoid Cave-Ins (like old times!). Avoid the big ground smash effect, as well.

Other than that, if you’re a dps or a healer, you’ll be stacked in one of two groups that are 10 yards apart for soaking Inferno Slice and doing your thing.

Oregorger (George)

Best GIF – TY @ordaris

There’s nothing to Phase 1 when the tanks get their Acid management all settled. If you’re ranged, stand in a stack and move together out of the puddles on the ground, conserving as much space as possible. If you have to run over those puddles at some point in Phase 2, you’ll be glad you didn’t take up half the room with them.

In Phase 2, priority 1 is living, priority 2 is dpsing crates. George will face a direction and roll in that direction, turning in an L shape and crashing into walls. The best advice I can give for living is to keep up with the boss. If you just follow him around, making sure you’re almost always in the area he just rolled, living is easy because he never rolls back on himself.

Oh, and if you happen to be that class that casts Starfall, it’s pretty fun for crates.


This fight is almost mindless for ranged. It’s like a heroic 5-man boss. Kill boss, aoe/cleave adds, move out of the white swirlies on the ground so you don’t get stuck to the floor, kill spears that are impaling your friends, DoT/cleave other spears, don’t stand in fire.

No, really, that’s everything.

Collect loot.

Operator Thogar

The only really stupid deaths I had were on this boss. I’m a little too fond of getting clipped by moving trains, apparently; and managed to die twice to them.

The best advice I can give you is watch the doors. Throughout the fight, one or two of the four train tracks will activate and a train will come running through it, likely killing you (or nearly killing you if you’re a warlock, I guess) if you’re standing in its path. We marked the tracks with colored markers to more easily identify where trains and adds would be.

Kill boss, cleave adds, focus the Man-at-Arms and the cannon operators when they’re up. Move away from bombs, move out of the gravity grenades that will attempt to suck you in. And I speak from person experience when I say: don’t get run over by a train!

Side note: We have the best warlocks. Also, I think around 11pm we’re all half-mad.

Hans’gar & Franzok

Honestly, this fight was nothing. DPS, avoid slaggy fire patches as they move towards you, don’t get stamped (move off of glowing rectangles). Easy peasy.

Flamebender Ka’graz

This one gave us a little bit of trouble. We wiped 5 times on her, more than any other boss.

Ultimately, this is what we did:

Stay spread out so you don’t chain Lava Slash, and mark a stack point for soaking Molten Torrent. Anyone who can solo it, should (hunters, spriests, mages), anyone who can’t needs ranged to stack with them in the circle to spread the damage.

When the wolves come out, kill them evenly (they need to die at the same time). If you get fixated, move in an arc between where the ranged are spread and where the melee are standing so that you don’t run a fire line through people in the raid (our tanks/melee positioned themselves so they wouldn’t get hit by them as we kited).


This is Kologarn’s weirder, uglier brother.

After a couple of tries spread out, we realized that was kind of idiotic, so we stacked our range, moved out of Rippling Smash, and moved into Runes when they appeared. Each person stands in one rune which will turn into a grasping hand. We found that killing the grasping hands before the end of Thunderous Blows was NOT a concern, so we just started DPSing them as soon as the Thunderous Blows cast started. Seemed to work out.

Have I mentioned lately how much I love Starfall? Cause I love it.


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Filed under Experiences, Raiding

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