Today I’m going to focus only on Druid-specific changes; sorry to all you non-druid readers, but this IS a Moonkin blog, after all. If you’re not druidically inclined (and why not?!), come back tomorrow for the dungeon and raid focus.
- Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.
- Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
This is kind of surprising and kind of not. It seems like raids have become a lot more dependent on battle rezzes progressively in Wrath. I wonder if this is just to make it easier for weaker raids or a sign of what we can expect in Icecrown.
While reading the rest of the class notes, I found that ALL raid saving abilities like this have had their cooldowns reduced. Divine Intervention will have a 10 minute CD and removes Exhaustion, Soulstones are down to 15 from 30, and Reincarnation is 30 minutes from 60.
- Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.
- Tranquility: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
- Force of Nature: Health on the treants has been increased.
- Feral Combat
- Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.
- Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.
- Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
What I couldn’t find in the notes is the changes to druid Tier 8 and Eclipse. Both have been frequently mentioned and discussed, so I’m not sure if I just missed them somehow or what.
The key points you need to know are that the 2 piece Tier 8 bonus has been nerfed so that everyone will go ahead and move on to Tiers 9 and 10, and Eclipse now has an additional 15 second internal cooldown (you can’t proc either Eclipse until 15 seconds after the other has ended), effectively putting an end to WiseEclipse.
To make up for this, they have increased Wrath damage during Wrath Eclipse by 10% and crit chance from Starfire during Starfire Eclipse by 10% as well. IF you can jump into full T9 right away, this will be a slight buff. If you can’t, it will be a slight nerf. Click here to read Graylo’s breakdown and estimations.
- Glyph of Rapid Rejuvenation: This glyph allows for the druid’s haste to reduce the time between the periodic healing effects of Rejuvenation
Quite clearly a Resto glyph, but since I’m betting a lot of us have a healing offset, might be something to consider.
- Glyph of Hurricane: Now modifies the spell tooltip on Hurricane to indicate the spell also applies a movement slowing effect.
- Hurricane: When cast from Bear Form, Cat Form, or Dire Bear Form, this spell will now channel properly instead of stopping the channel as soon as the shapeshift is cancelled.
- Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation. Tooltip error corrected.
- Nature’s Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes.
- Swipe (Bear): Tooltip corrected to display 8 yard range.
- Rejuvenation: Druids will no longer get a more powerful spell error message when attempting to overwrite a Rejuvenation they cast.
There it is. Except for the big change to T8 and Eclipse, there’s really not much here that stands out.
Come back tomorrow for the dungeon and raid digest (including the exceptionally long and complicated new LFG notes), and then we’ll finish on Monday, just in time to (probably) see the patch drop.