Actually, it’s more like the preview of Ignis’ trash in Ulduar, since Blizz turned him off with a world server crash on our last trash pull.
Either way, it was smokin’ hot. Despite the whiners in General (you know the ones; they couldn’t finish Karaz in Burning Crusade but they got through Naxx and 1 drake Sarth and now think that’s how raiding is supposed to be), the trash pulls weren’t difficult–just another learning curve. Remember learning the first few pulls in Tempest Keep, or heaven help us, the first time pulling trash in Sunwell? Wasn’t even that hard.
When you’re facing Ignis, the first two mobs you see are these monsters:
The good news is, you can walk past them without aggroing them; so if you’re not interested in fighting them, move on. We pulled them for the heck of it, and decided that if we were going to make it to the boss, we’d have to leave these guys alone for now.
If you walk between them, you’ll enter Ignis’ room:
There are two types of trash. The short red ones are constructs. They have significantly more health than the AoE pulls we’ve gotten used to in Naxx and Obsidian Sanctum, but strategy-wise, they’re easy. Group them up (pally tank ftw) and AoE them down. Watch your mana; I ran out and had to innervate on the first pack. The second time I predicted it and backed off a bit, throwing a few wraths and dotting while my mana regenned and it worked fine.
The walking flames are fire elmentals called Magma Ragers. They’re bigger versions of their crystallized fire-dropping brethren in Storm Peaks, and a lot more determined to kill you, as they create cyclones of fire that spin off of them and chase members of the raid. It took us a few tries to figure out these pulls, but once you get it, they’re not hard. Personally, I think they should be misdirected to the tank, although our pallies didn’t have any trouble avoiding the other packs when they were careful. The tank should be positioned against the wall, particularly the corner of it at the bottom of the ramp. The raid should fan out around them (if you clump up and a cyclone heads towards someone, the raid is as good as dead). If a cyclone comes towards you, run up the ramp away from the raid. If you’ve done Archimonde, then you know the princple. Running fire over healers = you suck. Focus fire is important here; AoE will prolong the encounter, meaning more cyclones and more deaths than necessary. Mark your targets and kill them one at a time. If no one noobs up and gets eaten by a cyclone, you’ll get this down easily enough.
I didn’t get the chance to kill the boss, but I can tell you what we knew of the strat. As every single other fight in WoW, this is a tank and spank with a twist. Ignis should be the only thing that needs tanking, if our strat is correct. Throughout the encounter, he will summon constructs (see the dark statues in the picture? they won’t be dormant forever). They will most likely head for the nearest healer, followed by dpsers. If you get targeted by a construct, run to one of the two water pools on either side of the room. Upon touching the water, the constructs will turn brittle and can be easily killed by their target. Remember Leotheras the Blind? Time to drag that smite back out onto your bar, healers. React quickly and stay alive, and you win. Supposedly. When I finally get to actually kill Ignis, I’ll confirm or completely rewrite this strat for you.
Last night was awesome. Learning trash pulls is cool; I hope they don’t nerf it for the babies. I’ll try to get in a few more Ulduar groups as the bosses cycle through and bring you the strats as they come.
Yay for real progression raids!