Tag Archives: warcraft

November Challenge: Feeling Musical

October Wrap-Up: Incredible Costumes

You're all winners!From Hallow’s End transmogs to Mad King hijinks, there were some great costumes that came out of the October challenge. I’m just glad I finished the Mad King’s Clock Tower, everything else is meaningless now!

Take a look at these awesome costumes:

Sugar & Blood shows off a great Bewitched-inspired outfit–and some other pretty awesome ideas, too!

Bubbles of Mischief creates a spot-on movie-based Red Riding Hood. Picture perfect, to be sure.

Kamalia et alia presents a bunch of great Hallow’s End themed transmogs you might want to bookmark for next year.

ZazzyMogs creates a witchy transmog with a twist–and a comic to boot!

Harpy’s Nest introduces the smallest troll ever seen…

Image Heavy breaks out an impressive, hard-to-beat costume: gnome into giant bird is pretty impressive.

Shards of Imagination will be in the running for any costume contest with this awesome Charr doctor from Guild Wars 2.

I have to also show off a couple of little costume wearers who weren’t part of the challenge but who were representing  Azeroth on Halloween night:

Elunamakata designed a Chromie costume for her little girl that absolutely ROCKED:

Check out how she and Kurby did it here: The Making of Little Chromie.

My daughter begged to be a rogue…she wanted to be a goblin, but she settled for human this year:

Whoever–or whatever–you were for Halloween, I hope it was a safe and fun one!

November Challenge: Feeling Musical

The other day on Twitter, I complained–okay, I whined–that I was feeling grumpy. That’s when Marathal posted this Tweet…

GANK A GNOME!

…that led to this song:

If you’re grumpy and you know it, gank a gnome.
If you’re grumpy and you know it, gank a gnome.
If you’re grumpy and you know it,
and you’re really ’bout to blow it,
If you’re grumpy and you know it, gank a gnome.

If you’re wiping and you know it, blame the tank.
If you’re wiping and you know it, blame the tank.
If you’re wiping and you know it,
and you’re really ’bout to blow it,
If you’re wiping and you know it, blame the tank.

If you’re losing and you know it, go for kills.
If you’re losing and you know it, go for kills.
If you’re losing and you know it
and you’re really ’bout to blow it,
If you’re losing and you know it, go for kills.

The possibilities for additional verses are limitless. I’m sure I will have many opportunities to sing of epic stories to this tune.

This got me thinking–what other wandering minstrels (or at least semi-interested lyricists) do we have wandering around in our fantasy lands, not yet tapping into their talent?

Here is the challenge: Write the lyrics to a song (and/or the music if that’s your thing) about your game. It can be silly, fun, sweet, angry, a little naughty, a little nice–whatever you want to write about, write me a song about the game or games you play. 

I can’t wait to see what you guys write!

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World of Warcraft Isn’t Real, And My Name Isn’t Ambermist

Heads up, this one’s long, personal, and maybe sort of pointless, but it’s been swimming around in my head for a long time, and since I did just ask everyone to tell me about themselves, it seems relevant.

This post has been in my head for months–as a matter of fact, I started writing it there the day I came back to this blog, but I kept coming up with reasons not to flesh it out and post it.  When I came up with the July Challenge, it was on my mind, and then I read this post at Tree Heals Go Woosh (which is, by the way, the best blog name ever). It got me thinking about all of that stuff again since the end of Wrath/beginning of Cataclysm brought a lot of this to the forefront for me.

Over the course of Wrath, I learned so much about WoW. I’d been playing half-blind for a couple of years, I realized, and with the leap into blogging, I suddenly had a world of information and experiences at my fingertips. As an expansion, Wrath encouraged that exploration, and I honed a lot of my skills there.

See, I knew my stuff. >.>

I had a lot going on in my life during that expansion, too; a lot of change: my father-in-law passed away from cancer, my brother-in-law had a heart attack and a stroke, my daughter started kindergarten, and my son was diagnosed with autism. I was stressed out, at my highest weight ever, dealing with my own issues on top of everything else, and profoundly insecure.

I started using WoW and its many, many things to do as an escape, but more than that, I started to find my identity there. Continue reading

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The Expansion is Ending?

In Trade yesterday, someone mentioned that the expansion is ending. Someone replied, “what do you mean, ‘the expansion is ending?’”

Mists of Pandaria is around the virtual corner. Some guesses put it as soon as June, some as late as September, but regardless of when it comes, we’re wrapping up Cataclysm. We’re in the last tier of content, we’ve killed the Big Boss, and Blizzard has repeatedly confirmed there will not be a filler raid between now and MoP. Further, beta started this week. The door is closing.

I don’t do postmortem breakdowns. There are plenty of MUCH more qualified people doing that (specifically, Blizzard itself). I’d feel remiss, though; if I didn’t go back and ruminate a bit on what Cataclysm was for me and figure out how to wrap it up in proper style.

Story

I’m going to be honest, even if it’s a bit fangirl-ish: content-wise, I loved Cataclysm. My introduction to World of Warcraft lore took place in three parts, or more correctly, one story in the parts: War of the Ancients. Knowing that I would get to team up with and face off against the characters and dragons I’d read about put me on the edge of my seat for the expansion.

I enjoyed every raid. Really. Okay, I didn’t love Throne of the Four Winds, but I adored Blackwing Descent. It was everything I wanted the first raid to be. The fights were fun (okay, maybe being a moonkin on Atramedes when Lunar Shower still rocked made it a little more fun, but still) and everything felt fresh again. I needed fresh after months and months of Icecrown.

Although I took a several month break from the game and missed the introduction of Firelands, I’m glad I got the chance to see it. I never got to see Ragnaros in Molten Core, at least not when he was the Big Boss. I liked the environment and the fights, even if the instance and I had our disagreements. Plus:

I mean, even I can’t argue with that.

I grinned all the way through the 4.3 heroics, despite the fact that I don’t like the Tyrande’s voice acting (not because the acting was bad, but because I don’t feel like it fit the character). While seeing Deathwing meet his “end” was a little anticlimactic since I fought him in LFR before we ever got to him as a guild,  I still liked the encounters and the story.

My Raiding Experience

I started out on a great foot when the expansion began. I knew that I knew my class, and I proved it over and over again. Even when things got rocky and the guild I was in switched to 10-mans, I did pretty well in every role I was asked to fill (which often ended up being healing).

The only thing I wasn’t completely comfortable with was tanking, but this is where I have to give a shoutout to the awesome people of Ephemera who encouraged me to try and gave me  ample opportunity to practice. They were persistent and non-judgemental, and I love them for it.

After my several month break, I returned, ready to raid again. Things had been in a bit of an upheaval, and I ended up returning to my guild Chi Cerca Trova while I got my feet wet in Firelands. What a culture shock. I’d never taken a lengthy break from raiding like that, and it took me a while to get my bearings straight.

Even now, I don’t feel like I’m back to where I was. I struggle to see the numbers I want to see. I get irritated with myself for not performing the level I feel is acceptable. Right now I sit in a place of deep frustration, and if I can’t find a way out of it, Mists might see me taking on a new role or even a new class. Tastes Like Death…Knight? Tastes Like Holy Priest?

I intend to moonkin to the best of my ability until this expansion officially ends. Time (and beta) will determine where I go after that.

What to Do Now?

We’ve got 3-6 months before we’re standing in line at Gamestop to pick up our copies of Mists of Pandaria. It sounds like a long time, but in Warcraft time, it’s not really. What are you doing to pass the time until we’re rolling our monks?

These are the things I’m doing:

What are you doing to say goodbye to this expansion, and are you ready to step into Pandaria?

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5 Tips for Every Raider

“Five Things” returns with a post inspired by my GM (/RL/Overlord), Boomslang.

I’ve touched on similar topics before, like applying to and impressing your guild, but this is going to focus specifically on raiders. There are different classes, different roles, different buffs and rotations and responsibilities, but there are some things all raiders need to do.

Best. Edit. Ever. Thanks, Goph.

1. Learn the Strat. If you raid regularly with your guild, you know which bosses are progression. You know which bosses you’re comfortable with and which still give you trouble. It’s your responsibility to learn everything you can about these fights and your role in them. Chances are, someone in your guild has posted links to boss strategies and videos in your forums, but if not, there are lots of websites out there with guides and videos.

Not only can you learn the basic boss strat, there’s also usually information out there about how you can maximize your class’s or spec’s performance on the boss in question. Look for “<insert class here> POV” videos to see how other people playing your class are doing the fight.

If you don’t run with a guild, it’s still worth learning the basic strategies for PuGs or LFR; believe me, your group will appreciate it. This goes doubly for LFR tanks.

Strat sites: Tankspot, IcyVeins, Learn to Raid, Manaflask

Hey, could happen.

2. Show Up (or notify!). If you commit to raid, it’s like an appointment or a date. Hopefully you wouldn’t assure your boss or significant other that you will be there at a certain time and then not show up, so don’t do that to your fellow raiders.  Sometimes real life happens. If something gets in the way of you making it to your raid on time, let someone know if you can through an in-game message or a post on your guild forums.

If it’s a short-notice emergency, at least touch base with your raid leader afterwards. “Sorry I didn’t make it to the raid; we lost power for 4 hours because a giant ninja panda karate kicked down the power plant,” is fine (as long as it’s true…).

3. Know Your Class. Some guilds are going to require you to perform at your absolute A-Game best. Some aren’t. But pretty much every raid you go to you are going to be expected to play your class appropriately. You might not know everything yet or you might not have figured out how to execute everything perfectly (and that’s okay), but you need to have an understanding of your basic stats, rotations, gear choices, and utilities.

If you want to be an okay raider, you can stop there. As long as you’re fulfilling your role adequately, you’ll probably be fine, at least for a while. But if you want to be a good raider, keep learning. Don’t get too satisfied. Find out how to maximize your dps, how to use your cooldowns in each boss fight to maximize your survivability, or how to conserve mana while still keeping the raid or tanks alive.

I’m not where I need to be dps-wise. I’m not where I want to be, and you can be sure I’m going to keep finding ways to improve.

Basic class guides: ElitistJerks, Noxxic 

4. Know the Loot Rules. It seems so minor, but I’ve seen more outbursts over loot than probably anything else in the game. If you’re raiding with a guild, chances are they’ve posted the loot rules somewhere. If you can’t find them, ask someone! If you know how the loot’s going to work before you ever get started, there won’t be any surprises.

If you’re running with a PuG or have been picked up to supplement someone else’s guild, clarify the loot rules beforehand. Open rolls? Is anything reserved? Is it okay to hit “disenchant?” Save everyone some drama and find out.

5. Be a Team Player. It sounds trite, but trite doesn’t mean untrue. You are one of 10 or one of 25 raiders. If you could solo the bosses, you would, but you can’t. Be respectful of your fellow raiders. Don’t publicly insult them. Don’t act like you’re the best thing that ever happened to them. Do what you can to help them. Let them give you advice without being defensive. If you have a problem with something, go through the proper channels. Don’t stir up unnecessary drama.

TL;DR: Be the raider you want everyone else in your raid to be. 

Thanks @__ashima and @aerix88 for suggesting Noxxic and Manaflask (and the other sites you mentioned!). Our guild resource guide is coming along nicely. <3

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Like a Ninja: Two Years of Tastes Like Battle Chicken

My blog is totally a ninja. In the midst of yesterday’s insanity as we struggled to get settled into this new raiding arrangement in our guild, the second anniversary of my blog crept right past me. It seems impossible to say that I’ve been blogging for two years, but it seems just as impossible to say I’ve been playing WoW for almost 5.

To commemorate this occasion last year, I posted blog stats (I know you can hardly contain your excitement, but try for me). But as I’ve scrolled through this year’s posts, I realized something: I post a LOT of pictures. I knew this; it’s not unintentional. When I’m reading blogs, I like chunks of text broken up by images (it’s the toddler in me). But I don’t think I realized the extent of my addiction.

So here, to review the past two years, a collection of images that appeared on my blog:

Hello, My Name is Ambermist – February 23, 2009

Preview of Ignis in Ulduar – March 17, 2009

New Druid Form?!?!?!?! – March 31, 2009

Ambermist & Ultraking Forever – April 3, 2009

On Pins & Needles – April 13, 2009

Heroic Ulduar: Kologar – May 21, 2009

A Short Tale About An Old God – June 25, 2009

Blizzcon & One Hot Nelf – August 21, 2009

5 Ways to Get /Ignored – November 20, 2009

A Cord of Two Strands: Part 7 – December 20, 2009

The Plagueworks: Professor Putricide – February 4, 2010

When It’s Time to Change – April 1, 2010

Behind the Chicken – November 18, 2010

…And Keep Moving On – October 18, 2010

Azeroth: Before & After – November 25, 2010

Like a Ninja – February 24, 2010

Thanks for letting me make a home in my little corner of the blogosphere for the past 2 years. As a whole, the WoW blog community rocks, and I sure am glad to be a part of it!

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*Secret Santa!* 2011 – Expectations & Resolutions for a New Year of WoW

About a week ago, names were secretly exchanged and WoW bloggers everywhere began to formulate what to write for their yearly Blog Azeroth Secret Santa guest post. This year, Redhawks from Redhawk’s Gaze is my Secret Santa, and this post has two of the things I love: lists and lolcats! Thank you for your post, Redhawk, and I hope you have a great New Year, in-game and out!

2011 – Expectations and Resolutions for a New Year of WoW

A Secret Santa Guest Post from Redhawks from Redhawk’s Gaze

WoW players, especially raiders, are always looking forward to the next thing.  Whether it is the next raid boss kill, the next Tier of content, or the newest gear, we have our vision always set forward.  As we are approaching 2011, I thought about looking at what I hope is coming down the road for WoW and moonkins in general as well as some personal resolutions for the New Year in terms of WoW.

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Icecrown Citadel, The Crimson Halls: Blood Queen Lana’thel

Phew. I don’t know how your guilds are doing, but we’ve fallen on some tough times lately. Raiders getting bored and frustrated and just not showing up seems to be a pretty big problem across the board right now, and we’re no exception. Thankfully, we’ve had great raids the past two nights, getting my first BQL kill on Monday (although apparently the guild had previously killed her on a night I was out; I had no idea) and a 10-boss clear to Sindragosa on Tuesday.

TLBC Strats: ICC

Now, finally, the  BQL strat:

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Icecrown Citadel, The Plagueworks: Professor Putricide

Unrelated Intro (no, seriously, if you want to get right to the strat, scroll below the image). This happens about every three months. I get burnt out on doing anything that resembles work, and so I spend a week or two just playing the game I write about so often.

But we had a patch this week, which always increases the fervor for information. I’m not going to bother posting the patch notes this time ’round, you’re probably already read them, and everything that changed has been discussed ad nauseam. Good news: heroics are a little shorter and moonkin get a straight dps buff from Earth & Moon.  If you haven’t yet, read the notes here.

Now, to business!

TLBC Strats: Putricide

You’ve seen unordinary gas clouds and poisoned slime pipes, and you can fully appreciate my choice of the Professor Farnsworth image on my last strat post.

Now the green ooze and the orange gas combine in the hands of an oddly fierce Professor Putricide, and I have this to tell you: put on your running shoes.

There are three phases to this fight, but the first two are basically the same fight with some added mechanics, so I’d rather take you in order of the things you need to consider.

Positioning. You will have to fine tune this to your raid, I’m only going to tell you what we’ve chosen to do. There are two sides of the room: orange and green. You will be running back and forth between them. We start out with the tank, boss, and melee on the orange side and the ranged and healers on the green side. This is so we can try to encourage a slime pool to appear on the green side first; it works about 60-70% of the time. As soon as the slime pool drops, we run to the orange side with the tank.

slime poolThe Slime Pools. They are big. They are green. They are round. If you choose to stand in one, you deserve the repair cost that will come with your death. They exist in the first two phases for one reason only…

The Abom. An offtank will run in at the beginning of the fight, grab a potion from Putricide’s table, and become an Abomination, which he will remain until the beginning of phase 3. His job is twofold: first, he sucks up the green slime pools, because they grow quickly if not kept under control and they give the Abom energy. It’s important to not just gobble them up as quickly as possible (although there should consistently only be one slime pool on the ground), but to use the slime pools to maintain enough energy to do the second part of his job: using the Abom’s slowing attack on…

The Adds. There are two types of adds, and you will encounter them constantly through phase 1 and phase 2. Putricide will summon the add by casting Unstable Experiment. The green side will always spawn the add first, which is why we have everyone move to the orange side before the first Unstable Experiment. You need to start killing the adds the second they pop, but you absolutely MUST be at max range from them. For this reason, you will run from side to side as the adds die. You’ll start on the orange side and kill a green add, then you’ll run over to the green side and kill the orange add, and do that over and over again until you’re exhausted.

  • The Volatile Ooze is the green add, and it will target a random player and apply Volatile Adhesive. That person will be unable to move but will still be in full control of their abilities (so by all means, dps or heal). Hopefully he has been slowed by your Abom, and you can get him killed or nearly dead by the time he reaches that person. Once he reaches them, he will do a ton of AoE damage split between the nearest targets, so you’ll need to clump around the targeted player. Don’t collapse on him or her until the Volatile Ooze is about to catch them, though; because you could unwittingly produce a slime pool at their feet.
  • The Gas Cloud is the orange add. It targets a random player and begins to chase them, giving them a debuff called Gaseous Bloat. The debuff will start out stacked, and the stacks will lessen over time. The fewer stacks on the target when the Gas Cloud reaches them, the less damage will be done. If a Gas Cloud reaches a target with 5+ stacks, the explosion done will probably cause a wipe. So that target needs to be healed, and they need to kite that sucker for as long as possible.
gas

Gaseous Bloat...?

Tear Gas serves as the phase shift mechanic. At 80% (and again at 35%), Putricide will throw out Tear Gas, stunning everyone in the raid for about 10 seconds.  He will run to the table, drink a potion, and come back with more abilities to contend with. For this reason, we stop dps around 82% and around 37%. Between the time one of the adds dies and he casts Unstable Experiment again, we burn him to the transition; in this way we make sure no adds are standing during the transition.

Malleable Goo This stupid mechanic has wiped our raids a lot. It’s easily avoidable, but it will require your attention. In addition to the Unstable Experiments, he will now also target players and send Malleable Goo in their direction. They are big, green, flying balls of ooze, and if you see one of them coming towards you, you should get the heck away from it, as it  does a significant amount of damage and decreases your cast and GCD times by…well, by A LOT.   These oozes bounce, too; so just stay out of their trajectory. Although conditional, if you see the oozes flying right at you, the safest course of action is to run to the boss (do NOT clump at the boss’s feet; if there are not enough ranged he will target melee with goo, and that’s BAD!). Please don’t be one of the players that dies to Malleable Goo. Please, I beg you, fellow moonkin–don’t die to this!

Choking Gas Cloud These are two flasks he drops on the ground starting in Phase 2. They are big, orange circles with flasks in the middle, and they’re always together and within 5 feet of each other. They are landmines, triggering when a player touches them and raining AoE damage on anyone nearby. This is really, really bad. Avoid the flasks at all costs. For ranged, this should be ridiculously easy.

So now you’ve been killing adds for two phases, your Abom has been sucking up bellyfuls of goo, and you’ve been successfully dodging Malleable Goo and dancing around Choking Gas Clouds. Time for phase 3!

BURN HIM but don’t stop avoiding hazards! At this point, your offtank will no longer be an Abom, and he’ll need to get with the main tank and other offtank (we use 3 tanks) so they can taunt off back and forth again (yes, another stacking debuff boss–I think our tanks taunt at 4). While he won’t do any more Unstable Experiments, he will continue to do all of his other abilities, so you still need to avoid goo and flasks. Unfortunately, he also continues to drop slime pools. With no Abom to suck them up, these will eventually spread across the room. Your tanks will be kiting him out of the ooze, but you need to kill him as quickly as possible before the ooze fills the room. Burn every cooldown you have and bring that sucker to his knees as fast as you can.

And, as every boss that gives us trouble requires one…a diagram!

Putricide!!1!

Definitely the first truly staggering fight in terms of complexity thus far in ICC (although Blood Princes is a ridiculous avoid-this-that-this-and-this-too fight as well), but I think once this fight clicks for you, you’ll enjoy it as much as I do.

Update! When I wrote this strat, we had killed him in our 10-mans but were absolutely stonewalled in 25. Well, we finally got him! Here’s the killshot:

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5 Things About Loot

TLBC: The FiveThere are few things in WoW as desired, discussed, and controversial as loot and how it’s distributed.  Loot discussions have come up in every guild forum, realm forum, and officer chat.  If you haven’t seen one yet; trust me, you will.

So here are five things to keep in mind when you’re thinking about loot:

1.  It’s About Guild Progression if you are in a raiding guild.  PuGs exist to help individuals improve themselves; guilds exist to help a group of like-minded players achieve a common goal.  This is a distinct difference.  If you are in a raiding guild, your goal is to see all of the bosses as quickly and efficiently as you can.  Gear is a means to an end.  Granted, I think we all want to see our characters do their best in the best gear we can obtain, but in the end, gear upgrades exist to help our guild move further into instances.

This is something that has been woefully forgotten across the board.  I’ve seen it in my guild, and I’ve talked to many people who echo my sentiments.  It seems like a lot of people are all about gearing themselves and improving their personal performance.  They’re cutthroat, greedy, and thoughtless.  Yes, there are plenty of people I really like who have turned into loot whores.  I still like them, but these traits apply to them, too.

For instance, let’s say a nice trinket drops.  It’s an upgrade for you, yes; but do you ever inspect the other people rolling on the item?  Do you check to see if the other druid (who’s there almost as often or more than you are) is still carrying around something from Ulduar?

I want to have awesome gear, but I also want to kill bosses.  If passing on that trinket and giving it to consistent raider who needs it more than I do helps us achieve that goal, then so be it.

TL;DR: Don’t be a loot whore; consider your guildies and how gearing them up will help you progress.

2.  What are the loot rules? It’s an important question, both in guilds and in PuGs.  If you care about loot at all in the raid you are about to get saved to, you need to know what to expect.  Progression raid loot is loot council-based for us.  Those who need an item put their name up for consideration.  The loot council (comprised of both officers and raiders) then choose the person they think will benefit the most from the item (in theory).  Main spec takes preference over off spec, and Raiders take priority over Initiates.  If you don’t know the loot rules for your guild, you should ask.

Usually PuGs are set to a Loot Master, who links the item and then prompts for main spec rolls.  If no one rolls for main spec, that person opens it for off spec and then gives it to the highest roller (whether or not people actually need the item or not is an issue for a separate post!).  Sometimes you’ll get into a group that has special loot rules, such as: “This is mostly a guild raid, and we will be keeping patterns for our guild bank.”  At that point, people who are dissatisfied with the rule can opt out.  Special loot rules should be expressed up front.  If you’ve got a question about anything, make sure you ask, so you don’t get halfway through the run and find out someone else is going to be preferred for the items you want.

TL;DR: Know what to expect from loot before it becomes a problem.

be nice3.  A Little Consideration goes a long way.  No one likes being in a group where one person rolls on everything.  Yes, it’s an upgrade, and that’s awesome (it really is, upgrades make me drool), but if you’re sitting on two new pieces of loot, let someone else have a turn.  Something you might see as a minor setback might really help someone else out, and people remember these things.  There are people I get into PuGs with today that when I see their name, I think, “Cool, that person was so awesome last time.”  Accumulate gear, but be reasonable; there are 9 or 24 other people in your group who are there for the same reason you are, and you can’t solo Icecrown.

TL;DR: Play nice and take turns.

4.  Know Your Role!  Before rolling on loot, you should know what stats are best for your class and spec.  A warlock rolling against a healer on an item with mp5?  Bad.  A healer rolling against a mage for an item with hit?  Also bad.  There are hundreds of resources on the internet to find out what stats (and in some cases, which items) you should focus on.  Do your research, know your class, and roll on the right things.

I C U

TL;DR: It’s 5 sentences, don’t be so lazy.

5.  It’s Just Loot.  I know, I can see that look on your face right through the computer screen.  “If it’s just loot, then why did you waste a whole blog post on it?”  Here’s the thing:  loot is important to players.  I think it’s perfectly reasonable to question loot rules, to get frustrated or disappointed with the way loot distribution is handled, and even to sometimes get angry about getting treated unfairly when it comes to loot.  There have been times I have been seething over the way something loot-related went down.

However, is one item worth losing your guild over?  How about a friendship, in-game or real life?  Is it worth earning a bad reputation on your server?  I don’t think so.  If your guild is repeatedly shafting you, then yes, maybe you should bring it up (tactfully), but if it’s a rare occurrence, or a one time thing, respond carefully and try to keep it in perspective.

TL;DR:  There are things much more valuable than epic loot.

Like this list? Find more here!

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Icecrown Citadel: Lower Spire, part 2

TLBC Strats: ICC

I cut part 1 off before Saurfang only because a) the post was getting long, and b) if you’re still making it through Lower Spire, Saurfang’s probably going to be your stumbling block.  So, without further adieu:

Deathbringer Saurfang

Blood Points.  This is the reason for almost all of the other things I’m about to go over.  Where his mana bar would be, Saurfang has a Blood Points bar.  For every bit of damage (excluding regular melee hits) he does, he receives a blood point.  When his points reach 100, he will place a debuff on a random target.  This debuff is called…

Mark of the Fallen Champion.  Whoever gets Marked will have that mark throughout the entire encounter, and it will do significant amounts of damage to that person.  Healers MUST heal this player.  If this person dies, they should not reincarnate, use a soulstone, or be battle rezzed, as they will still have the mark when they are rezzed.

The reason Mark is such a big deal is this:  the more marks that get out, the more damage he’s doing.  The more damage he’s doing, the more blood points he’s getting.  The more blood points he’s getting, the faster he’s putting marks on people.  Track with me here, sniper:   if people take too much damage in the raid, you will get to a point where it’s unhealable and you’ll be done.

ouchie

It is very important, then, to make sure as few people get damaged as possible.  Sounds crazy, considering all of the ways you can get hurt, but this is how you prevent it:

Spread Out.  When you think you’re spread out enough, spread out some more.  If you’re using DBM, you can set your /distance to 11, and you should.  You need to be 12 yards from every other player.  For heavily ranged groups (as we generally are) this is a PAIN, but it can be done.  He does an ability called Blood Nova that does damage to a random raid member AND to anyone within 12 yards of that person.  You can’t do anything to prevent one raid member from getting hit with it, but if you can limit the AoE’s effects, that’s fewer Blood Points for old Saurfang.

Yeah, I cast it.

Kill Blood Beasts.  He’s going to frequently call Blood Beasts (5 on 25, 2 on 10).  It is extremely important that ranged kill the Blood Beasts as soon as possible.  It is also extremely important that melee doesn’t touch them.  Every single time a Blood Beast hits a raid member, it will give Saurfang more points (this is starting to sound like some sick video game…oh, wait).  Oh yeah, and they’re almost unaffected by AoE damage.

There are several ways to handle this.  Ours is a free-for-all method that’s scary but somehow works.  We let ranged start dpsing Blood Beasts as soon as they spawn.  If one of us gets aggro from a beast (of course we do), then we have to kite it and not allow it to hit us.  For me, this means speccing and unglyphing Typhoon and using roots if necessary.

Other ways to handle Blood Beasts include creative uses of Typhoon and Earthbind Totems/Frost Traps, like using two Moonkin to Typhoon them to the doorway and killing them there, or having a Moonkin, or Moonkin and partner (like a lock or hunter), get aggro from them and then Typhoon them away when they get close.  There’s a lot of Moonkin in these strats; I like it.

Boiling Blood.  Sorry healers, this one is all on you.  A handful of random raid members will occasionally get it with Boiling Blood, a DoT that ticks for around 5k eight times.  It hurts, and it gives Saurfang points, but there’s nothing you can do about it but heal people through it.

Rune of Blood.  And tanks, this is all on you.  Once again, this is a fight where you’ll have to taunt off each other.  If a tank has Rune of Blood, then every melee hit will also give Saurfang points.  Not surprisingly, this means you’ll need 2 tanks to rotate, making sure that a tank with Rune of Blood is never his target.

Finally, consider using Amplify Magic if you have enough mages to spread it around without too much groaning and crying.  All of his abilities are classified as physical damage, which means Amplify Magic will only affect healing.

The name of the game is minimizing damage.  Do that, and you’ll be watching the majorly cool cut-scene type moment that comes with his death, not to mention moving into the Plagueworks.

cct v saurfang

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