Category Archives: Opinion

Why I Still Log On Every Day

If you haven’t seen it yet, there’s a buzz coming from Mr. and Mrs. WoW this week: a community project aimed at combating the negativity that tends to spawn at the end of an expansion by taking a look at the things that we still love about the game. We each pay $15 a month to log in–but what do we do once we’re there? For those of us who have stayed subscribed in pre-Warlords Warcraft, why do we log in?

Friends

Hands down, this is the number one reason I log on at any time other than raid time. I said it on Twitter jokingly but it’s not untrue: most of the time these days, WoW is an extremely interactive chat program. Real ID, guild chat, the best private channel in the entire game (sorry, I don’t mean to put down anyone else’s, but ours is the best, okay?), and sometimes Mumble–there’s almost always someone around to talk to.My Perch

There’s a reason my blog and Twitter have a billion screenshots of this spot. Most days, if you’re on Durotan or Ysera, you can find me on my perch or The Stoop, and if I’m not AFK, you can bet I’m sitting there talking to someone. I’m not going to get sappy, but I am going to say that I do care about the friends with whom I play WoW. They’re genuinely awesome people, and if I unsubbed and couldn’t chat anymore, I’d be bummed. 

Raids

I’ve said this a million times already in the past few years, and it hasn’t changed: I play to raid. Killing dragons with a bunch of people that I usually don’t hate is a good time. Most of the time. Except when I’ve got 5 fps for almost an entire raid night because I forgot to close background programs on my crap computer. 

lolcat_confiscated_computer

Okay, even then, I still enjoy raiding. If they took raids out of WoW, I’d stop playing. Maybe I’d go be bad at League of Legends some more. I hear Hello Kitty Island Adventure is a pretty good time…

The Carrot

Blizzard, as a company, is exceptionally good at carrots. I am not naive; I get that it’s intentional and it keeps us playing the game–and it totally works.

Right now, there are two carrots that I’m aiming for every week, though they look an awful lot like mounts:

Invinciblemountedknighthorseblack

For weeks, I solo-cleared ICC 25 & Heroic Lich King; I got tired of that and stuck a lockout on my rogue to use instead. There’s a moment when I loot his corpse (again) where there’s hope it’s going to be there–of course, all that’s on it are tokens and axes (again), but I’ll keep doing it until I get it.

Thankfully, flying to Karazhan is more time consuming than actually killing the Huntsman, but he disappoints me every week, too. Jerk. Keep your Warhorse, what do I care.

Those are my three main reasons for playing–what are yours?  Don’t forget to take a look at Mr. and Mrs. WoW’s series of posts and all of the bloggers who have contributed to the community project!

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Blizzcon, Warlords, & The Horizon: Part 1

It’s been a little over a week since the Blizzcon Opening Ceremony. I geeked out as I watched my virtual ticket over the weekend, and now that I’ve had a week to process everything, I want to join in the crowds voicing their opinion on what we all saw and heard.

World of Warcraft

First, of course, is World of Warcraft: Warlords of Draenor. I was definitely more interested in Warlords than in Mists of Pandaria when it was first announced, but that’s not a good measure, because I ended up loving MoP. In fact, I’m still enjoying the heck out of Mists!

Warlords: Storyline

The premise of Warlords is great–go back and fight against the Big Bads of a bygone era, a new Horde crafted from an old brotherhood. Big characters: who doesn’t want to meet Durotan & Draka? Who wouldn’t want to face Ner’zhul before the first rise of the Lich King?

Facing down Rend as he was in Draenor is going to be brilliant, not to mention the fact that I love draenei and getting to work alongside original draenei in their homeland sounds like something I’d sign up for yesterday.

The concerns I’ve heard, though; are valid. Primarily:

  • Is the story too contrived?
  • Isn’t the alternate timeline thing a little confusing?
  • Are the female characters getting shuffled under the table for this expansion?

On the first and second points, I think they’re kind of combined. The alternate timeline idea makes the story feel more contrived than it might otherwise. If you aren’t sure how this is going to work, it’s basically like this (at least, this is my understanding of it):

Warlords: Parallel Timelines

The idea is that Garrosh goes not only back in time, but on an alternate timeline completely, goes back to before the orcs drink Mannoroth’s blood, and rallies them into an un-cursed Horde. I believe his plan is to bring them back to our current time and wipe us out because I guess he’s a little ticked about the whole Siege of Orgrimmar thing.

Does this make the story a little contrived? Honestly, yeah, I suppose it does, but I think I can overlook it for the sake of what’s going to be involved. Burning Crusade also felt a bit contrived, but in the end, a lot of people loved that expansion.

As for the last point, it’s valid, and I want to know more. I’ve heard there will be some female characters, particularly a draenei, that will be completely awesome, but I don’t know that it makes up for the fact that this is a pretty testosterone-driven expansion. The “boys’ trip” comment took me aback a bit, too. I’m withholding judgement until we get a better look at exactly what’s going down in Draenor, and I’m hoping they’ll surprise me.

Raiding

Obviously, raiding is a huge deal for me, so I was paying close attention to the raiding changes. The biggest change is, of course, the raid types:

New Raid Structure from Blizzcon

I’m not going to lie, the inner elitist in me (and it IS inner, I can’t stand on elitist ground, I hang out somewhere on the cliff of “managing somehow”) recoiled at first. Everything is flex? But, but, but–that–I–okay. It’s a change. We’re not usually great with change. Is it a bad change? Nah. Is it a dealbreaker? No way. It’s different, and we’ll make it work like we always have.

My guild’s primary focus will be Heroic and Mythic. This means that we’re going to have to sit 5 people when we do Mythic, and that’s going to make an interesting dynamic. I will say that I like the fact that this will require players to push hard–when you really want to raid the highest content and your spot is in jeopardy, you will work for it.

The unfortunate side of this is that there’s a good chance that even people who try really hard won’t make it into Mythic every week. Encounter balance will play a big role in how this works out. I can tell you I’ll be fighting with all I have for my Mythic spot.

Coming in the next post: Item Changes, Stuff I Geeked Out For, Hearthstone, & Heroes of the Storm.

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