Icecrown Citadel: Lower Spire part 1

All sources indicate that tomorrow’s maintenance will open the second wing of Icecrown Citadel.  A lot of us have already cleared through the first wing with considerable ease, so I think we’re looking at the opening with mixed emotions–excited to press on, but wondering if there’s going to be more challenging encounters ahead.

Before we get there, though; there are still plenty of groups making their way through Icecrown, so I want to do a quick and dirty ICC strat guide.

The Initial Trash

The trash pulls up to Marrowgar are almost a boss in themselves for some groups, so this is worth mentioning.  Depending on how well your raid functions under chaos, you’ll definitely want to mark kill targets (at least skull and x), and you might want to consider CC (Shackle FTW).  Follow the same rules as always: casters go first, and in this case, you’ll want to take out the Servant of the Frozen Throne in packs where they exist.

There are traps in the hallway leading to the boss.  These can be seen and therefore triggered at will by stealthed rogues, but if you are unlucky enough to be without one, you’re very likely to trip a trap when you’re least expecting it.  The trap releases some REALLY BIG skeletons from the wall.  They’re not any more difficult than any of the other trash with the exception of Disrupting Shout.  Shout works just like Ignis’s Flame Jets (a very popular mechanic in this expansion, I’ve noticed), so when you see him casting Shout, stop casting until it’s over.

Marrowgar

Marrowgar

This fight’s concept is extremely easy, but the execution can be ridiculously tricky at first.  There are 3 abilities you need to prepare yourself for and react to:

1.  Bone Spike.  Intermittently, people in your raid will get Bone Spiked.  If you remember Najentus’s spines, raise your hand–same idea.  Instead of picking up the spine, however, you’re going to kill it.  Have a macro ready to /tar Bone Spike and watch DBM (or listen for the boss to say “Stick around…”) so you can kill the Spike as soon as it spawns.

2.  Coldflame.  It’s blue, but it’s fire.  Do we stand in fire, ladies, gentlmen, and chickens?  NO.  Don’t stand in the fire.  Don’t. Stand. In. The. Fire.  It comes out from the boss in straight lines (except for during Bone Storm, below), so head left or right if it’s coming at you.

3.  Bone Storm.  Marrowgar gets bored after he’s Spiked a few people and tried to Coldflame you to death, so he shouts “Bone Storm” and starts whirling wildly around the room.  Bone Storm hurts a little, but what’s worse is a) the fact that everyone spreads to kingdom come (sorry, healers), and b) Coldflame spreads like a virus around the room.  Stay away from Marrowgar and stay out of fire until he settles down from his tantrum.

Do that a few times, and you’ll be looting the first boss in Icecrown.

Lady Deathwhiser (from mmo-champ)Lady Deathwhisper

There’s significant packs of trash in her room, but they’re similar to General Vezax’s, so just mark and CC where applicable.  Highly advise pulling them out of the room.

Once you clear the trash and you’re facing Lady Deathwhisper (who, by the way, talks more than any boss I can think of, except MAYBE Kael’thas, who was also a windbag), you’re going to see two phases.

Phase One: The Mana / Add Phase

During this phase, the Lady puts up a mana shield.  Her mana shield has a 1:1 ratio, meaning whatever damage her shield takes is equal to the amount of her mana it uses.  You’ll have a couple of casters who will stand there and dps her shield.  I do this because she also has Curse of Torpor she likes to throw out ad nauseum, and I can easily shoot her, actually work up to a steady, significant dps output, and decurse.

While this is going on, there are adds that spawn in the room: Cult Adherents and Cult Fanatics.  There should be dps teams assigned to these adds.  Adherents are especially susceptible to physical damage, while Fanatics fall prey to spell damage.  When either of these gains the “Empowered” or “Reanimated” status (Empowered Adherent/Fanatic, Reanimated Adherent/Fanatic), the appropriate damage classes need to turn, target, and burn that add.  Unsurprisingly, I have a targetting macro for this, too.  If you check out my Jaraxxus strat, you can use that same macro, replacing those targets with Reanimated, Empowered, and Lady.

Once you get her mana to zero, her shield will fall and she’ll become just another tank and spank with a twist (the twist being that she spawns ghosts that wander around the room.  Yes, you should run away from them).  Clean up the adds, kill the boss, and move onto my favorite raid event ever so far.

The Gunship Battle


For those of you who did Kara back when it was still new (read: still had an attunement), do you remember the first time you did opera?  or the chess event?

Take that feeling, increase its cool factor by 92% and its blowing-up-stuff factor by 110 % and you have the Gunship Battle.  I have two items for you to consider:  Rocket Pack and Cannons.

Player Roles in the Gunship Battle

Note:  I’m going to write this from the Alliance perspective, because that’s how I’ve done it.  The horde strategy is the same, only the names and faction of the targets you’re killing will change.

Cannoneers.  In 10-man there are 2 cannons; there are 4 in 25-man.  Cannoneers will jump into the cannon, point at the other ship, and spam 1 until the meter on the right (same place you see pyrite levels in Ulduar) reaches about 85-90% and then hit 2.  The first ability increases the damage of the second, but it can also cause the cannon to overheat.   I usually get 14-15 of the first ability in safely before using the second, so that’s a good number with which to start.  Cannoneers are shooting at the ship, but they can multitask by aiming for the opposing faction’s attackers (in the case of the alliance, Kor’kalon Axethrowers).  This way, you’re helping the other dpsers in lessening the threat to your ship and also bringing down their ship.

away teamThe Away Team (the warlock leading our 10-man group earlier this week called it this, and I like it).  Keep your casters on your ship; you need them there to AoE the adds that come to you as well as helping take down the Axethrowers (or their Alliance equivalent) on the other side.  Pick a few melee (the fewer that can handle the assignment the better) and a tank to be in the Away Team.  They’ll need to make sure they pick up rocket packs from the gnome on the ship (everyone can do this, they’re a lot of fun).  At some point, the opposing faction is going to call in a battle mage who will come and freeze the cannons.  At that point, the Away Team will rocket pack to the opposing ship, tank the commander (Saurfang/Muradin), and kill the  mage.  As soon as the mage is dead, rocket back to the ship.  A healer or two will need to stand on the edge of your ship to reach the Away Team without having to join them.

The Home Side Tank & AoE Throughout the fight, the opposing faction will be portaling in adds.  They are super easy to handle.  Group them up, tank them, and let your AoErs go hog wild.

It’s really a blast, and you should be looting that chest in no time.

The final boss in the wing is Saurfang, but I’m going to deal with him in part 2.


5 Things to Remember from 2009

The Five

There’s going to be a lot of year-in-review type posts in the blogosphere today, so we’re going to keep this one short and sweet.  Here are five things I’ll remember from 2009:

ambermist, the dual specced1.  Goodbye, Ambermist the Tree.  In the first few weeks of 2009, I went from being a full-time raid healer for 2 years to being a full-time, pain-bringing moonkin.  The first few months were rough.  I thought dpsing was an uncomplicated, shoot-in-a-way-that-sorta-makes-sense kind of thing.  I quickly discovered this is NOT the case.  In a quest for current how-to-moonkin information for a complete noob, I started Tastes Like Battlechicken.  I sought information from lots of different sources, and after one heck of a learning curve, I became a moonkin I could be mostly proud of (I’m still prone to stupid mistakes).  I was able to pass on the information that I learned in what is still my most popular series of posts:  Noobkin to Boomkin.

2.  Dual Spec.  There was a lot of speculation about this before it was actually released, but the way they executed this was spot-on.  Your glyphs remain with their appropriate spec, it’s very easy to switch between the two, and it’s ridiculously useful, especially for hybrid classes.  Now if they would just give me tri-spec…

3.  Blizzcon 2009.  We live-streamed the coverage and hooked up the laptop to the TV.  I don’t think we turned it off the entire time.  I remember watching with UK as the Cataclysm announcement came down, and all the information that came with it.  Deathwing!  I was so excited, and still am.  This is the biggest thing to happen to Azeroth yet.  A complete re-vamping of the old world?  Saying a permanent goodbye to Azeroth as we know it?  How awesome is that.

Cataclysm

4.  Val’anyr, Hammer of the Ancient Kings.  Our first Yogg kill alone was pretty memorable.  It took us a few weeks of getting everything perfected, and it was an accomplishment.  It took us another month or so to finish gathering the shards for Gopherus’ weapon, and then another few weeks of trying to get Three Lights in the Darkness.  But I’ll tell you, not since Vashj have I been that on edge and that excited for a boss kill.  I remember decursing faster than I could think, and casting when I could.  I remember watching Yogg’s health bar drop lower and lower but refusing to believe this could be the kill until I saw it.  Those are the boss kills I raid for.

Yogg-Saron

5.  The Random Dungeon.  Love it or hate it, this has become the most discussed change since the pre-Wrath patch (remember the patch that introduced achievements and barber shops?!  Yes, it really has been that long).  It seemed like just another new thing to get used to on the PTR, but this has completely changed the way things operate.  PuGs, previously the thing you begged guildies to help you avoid, have now become not only more common but in some cases, even preferred.  For some, this has changed the way they play, or even the way their guild operates.  I haven’t written a post about it (nor do I plan to; holy moly, have you seen the number of blogs about the Dungeon Finder?!), but I love the thing on my 80s.  (The low-level PuGs are still cringe-worthy).  Just like the pre-Wrath patch, this is one I’ll remember.

There are many more memorable moments from this year, like rolling a toon on a new server (I haven’t forgotten you guys!), the first time I got over 100 views here on TLBC, and rolling my first successful twink.  But this list is called “The Five” not “The Forty,” so I think I’d better end it here.

I hope you all have a wonderful New Year, in-game and out!

Kris Kringle: A Visit in Fiction from TyphoonAndrew

As part of the Blog Azeroth Kris Kringle, a shared posting event – I’m very humbly submitting this short fiction for consideration on Ambermist’s BattleChicken blog. This fiction is in a different style to BattleChicken’s work, but it is at least a fictional story rather than my typical wow rant about pugs, Death Knights, and gear upgrades.

TyphoonAndrew

Large hands lifted the last frozen stones into place, completing the cairn of the most recently slain. Stretching backward, Mortigen rubbed his sore back and strained forearms; then reached for his helm and gauntlets which were discarded hours ago when the battle ended and the dead needed burying. He was tired and starting to feel the cold. Northrend was a cruel home.

The recent battle had thankfully been brief and viciously one sided. The Alliance force had no idea the cohort was waiting for them, and like most groups of inexperienced soldiers, they had not listened to their commanders and had been easily overcome. After the killing was finished and the valuables retrieved, most the cohort had moved onward to {fancyname spire}, ending their patrol for the evening. Those few that remained mainly stayed because they were too recently joined the cohort’s ranks, and had yet to learn that some of the behavior of their commander was ill-received by their superiors.

As they had parted, a young blood elf archer watched the gap between the commander and his departing troops widen, his face clearly showing his confusion on which direction was the proper path.

“Make your choice Sirfyr. They go to bathe in the pools of The Deathbringer. I stay to ensure our recent enemies a better grave than frozen rain.”

Sirfyr looked quickly across the small pass, smiled weakly; then turned to join his departing comrades. Mortigen began to bury the dead, garnishing hard looks and blunt mutterings from the victors.

“Even in undeath the Blood Elf charm perseveres.”

He thought back to his first battles in Northrend and pondered that even his old commanders had taken no real effort to respect the fallen. Human, dwarf, gnome, and night elf had all been left as food and fodder for the wretched northern denizens. Even as a Draenei Warrior many years ago the thought of disrespecting the dead was distasteful, but only a few Draenei had made special effort to see their own kind well entombed, and somehow over those first few short years of the campaign against Arthas the moral had stuck.

Now the same denizens were remade as pets, Arthas was now his master, and the faces of his lost companions were mirrored in the faces of the freezing dead. The thought of everlasting life that was once a sweet daydream, now made real in service to the Lich King, had become a month by month sentence without escape.

Looking back onto the red stained ice field, Mortigen reached into his well of burning energy and called forth his charger. As the incantation ended the scraps of flesh and bone from around the field swirled, mixing with the frozen sleet. Within moments a mount reminiscent of his charger but so unlike any  natural gryphon scratched the wintered earth.

Mortigen walked toward the gathered bones, silently thankful that putrescence was stalled by the ice, and speaking out loud to himself,  “At least the Ebon hold will stop the damned chill wind”.

——————————

As part of the Kris Kringle project over at BlogAzeroth, TyphoonAndrew caught wind of my propensity to write fanfiction pieces of ridiculous lengths, and graced my page with his own piece.  Job well done; thank you Andrew!

P.S.  Your comment about PuGs reminded me of this (I highly recommend clicking on the link so you can see it and the other two versions in their full size):

PuG Bingo

A Break in the Action

I’ve seen every boss except Algalon in the Wrath content thus far.  I’ve moonfired, I’ve wrathed, I’ve Starfire-Eclipsed my way through 5 different raids.

I’m tired.

I love raiding; as I have repeatedly said, it is my reason for playing.  That hasn’t changed a bit.  I live for those moments when I’m deftly strafing out of an AoE or critting the boss as I watch his health bar drop percent by percent.

But WoW is a social game.  There are real people on the other side of those avatars, with real faces, real personalities, real quirks, and real limitations.  Like with any group of people, you eventually get tired of this one’s attitude, or the way that one talks, and I have reached my personal limit.

I’m one more whiny voice on vent away from quitting raiding altogether, and that’s when I know it’s time to take a step back.  I wrote a note to my extremely understanding raid leader (who has taken vacations for similar reasons before) explaining myself, and then I excused myself from raiding for 2 weeks.

It’s a little weird not signing in at 7:45.  It’s weird hearing voices on vent I can ignore.  But so far it’s been a nice break, and I have one week left.

In the meantime, I’ve been able to do some much-needed farming and I’m leveling a twink (!).  When I get back, I’ll be refreshed and ready to listen, much more patiently, to the whiny voices.

I can’t see myself walking away from raiding until I participate in killing the very last WoW boss ever, but a little break is just what I needed.

Before you raise your hands in disgust at your guildies and type out /gquit, take a minute to see if what you’re facing is burn out.  You can’t fix other people’s quirks, but you can certainly prepare yourself to deal with them.

I hope the rest of your holiday is as relaxing and peaceful (or as frantic and crazy) as you want it to be!

P.S.:  During my holiday break, I was able to guest post on Psynister’s Notebook (you can check it out by clicking the link).

A Cord of Two Strands — Part 7

This is the final installment of my short story/fanfic “A Cord of Two Strands.”  If you’re new to the series, start at the beginning with Part 1:  A Successful Experiment.  You can also find links to each installment on the left hand side of your screen.

I’m honestly kind of sad to end it; it’s been fun to share it with you.  But there are more stories waiting to be written, and I can’t write those without closing this one.  I hope you guys have enjoyed reading it as much as I enjoyed writing and posting it.

From Part 6:

“The chase ends tonight, Markcus!” Aleron replied hotly.  Markus only laughed again, sending a dark bolt sailing in his direction.  The mage blocked the attack, but only just.

“You are willing to fight, but what about your little apprentice?  Have you taught her enough, Aleron?  Arcis was stronger than she, and still she was not strong enough to defeat me.”

“Do not touch her, Markus!  This is our battle alone.”

“Is it?  I was aware of no such restrictions,” he replied.  This time, the attack came whizzing towards Sonora, close enough to singe hairs.

“So, you like to play.  I enjoy a good game myself…shall we?”

The Parting

Suddenly Aleron’s vision clouded.  He tried to fight the influence, but it overtook him, and he sank to his knees.  Then Arcis stood before him, fighting the battle of her life once again.  He reached for her, trying to throw shields up to defend her.  “I will never become one of you!” he heard her yell at her assailants.  “I would sooner die!”

“You may have that chance, little mage,” said a voice that sounded like Markus, if Markus was ten feet tall.  Aleron called out, but spells rained down upon her again the same way he had seen it in his nightmares night after night.  If only he could get closer!  He fought, crawling towards her, desperate to save her.

Sonora watched in horror as her mentor crawled upon the ground like a child, lost in a vision she could not see.  “Leave him alone!” she cried.  “You have tortured him long enough!”

Warlocks now crowded around them, watching their master toying with the prisoners.  “Have I?” Markus finally replied to Sonora, not bothering to look at her as he quite delighted in Aleron’s struggling form.  “Then perhaps it is your turn.”

Sonora gasped as Markus began to grow and change grotesquely.  In a few seconds, a tall, dark form stood where Markus had been.  She didn’t know what to call him, but “Markus” seemed inadequate.

“Sarah!” the deep voice called.  “Sarah, come forward!”  A hooded figure stepped out from the crowd.

“My lord,” she replied, kneeling.  She alone seemed to be unsurprised by this change.  Even the others in the crowd took a step backwards.

“I tire of these trifles,” he told her.  “And you still need to prove yourself to me.  Dispose of the girl first.”  Sarah stood and turned to Sonora.  In a flash, the draenei fell to her knees, a dull ache in her chest where the spell had hit her.  Had Markus’s spell hit her like that, she would be long dead.  Sarah was a  more even match, but Sonora still did not like the odds.  She struggled back to her feet and sent a blazing ball of fire at Sarah’s head.  The spell hit the warlock enough to cause her to stumble and knock her hood loose.  Cascading brown hair fell down around a still beautiful face, and in an instant, she knew this warlock for who she was.

“No!  How could you?!” Sonora screamed at her.

“I did what I had to do,” she replied coldly.  “I am an outsider no more!”  Another spell came flying at Sonora, and she pushed herself to the side; it took effort, since the ache in her chest still caused her to lean over, panting.  She could not do this alone.  She flew at Aleron, landing on her knees next to him.  “Leave him!” Sarah shouted at her, launching an attack that sent Sonora tumbling away from him.

She felt sore all over, but struggled to her knees again, this time preparing a shield she hoped would last long enough for her to get back to Aleron.  Sarah continued to cast shadows at her, but Sonora gratefully noticed that they were being absorbed by her shield for now.  She sent another fireball in Sarah’s direction, catching her hand this time and causing the woman to curse.

“Aleron!” Sonora cried desperately, finally reaching him.  “You must wake up!” She felt as though she were talking to an empty shell; Aleron was lost somewhere in a memory.  She grabbed his shoulders, grunting with the effort.  “Aleron!  ALERON!  ARCIS IS DEAD!”

A voice far away called his name.  He could not leave his daughter; could not let her suffer alone!  He turned back to Arcis, but while he had been distracted, she had fallen and now lay still.  The voice spoke to him again.  Arcis is dead, the voice repeated. But I am not!

It was the same thing he had heard from another female voice.  He remembered his wife, turning away from him in anger and slamming the door behind her as she disappeared forever.  And then he remembered the imprisonment, and Sonora, and Markus.

“What have you done?!” Aleron shouted in rage as his mind returned to the present.  He surveyed the scene.  Sonora lay next to him, a weak shield protecting her as she clutched her chest.  A true-to-life nightmare stood in front of him; Sonora may not have known what to call him, but Aleron did—an Eredar warlock, straight from the pit of hell and the Burning Legion—and at his side—

“Sarah!  What are you doing here?  Has he taken you prisoner, as well?”

“No, husband.  I am not a captive, but a servant.”  Aleron looked at her in shock, some piece of his heart breaking at the sight of his wife pledging her loyalty to this demon.

“Why, Sarah?” he asked weakly.

“You and Arcis were always together.  The more she came into her power, the less I mattered.  And then she died, and you spent every waking minute in your tower, every day swearing you were close to finding those responsible, and every night leaving me alone!  Markus offered me what I really wanted—we are equals at last, you and I.”

“Enough!” the Eredar bellowed.  “This ends now!  Finish her!”  Aleron watched in amazement as his wife—the woman he had loved because she was strong and stable and normal—channeled a spell that would certainly mean death for the weakened draenei.  Aleron had only a moment to act, but the choice was clear.  She was not the woman he had pledged his life to; this was a monster.

He felt the ground between them shake, and anticipated the spell before the dark runes appeared at Sonora’s feet.  He leapt for her, pushing her off of the circle of death forming below and taking the full brunt of the attack.  The pain writhed within him, but he had built up a tolerance to this in the year of his captivity, and he turned to face the surprised warlock.

Aleron used Sarah’s distraction to his advantage, muttering a few words that conjured a ball that was not frost nor fire, but some unlikely combination of the two.  He watched in agony as it hit her fiercely in the chest.  The searing cold burned her from the inside out, and she collapsed as the warring elements within her combusted.  Aleron looked away, unwilling to watch her die.

UK Frostfire

Sonora stood slowly, shocked at what had just taken place and feeling Aleron’s heartbreak washing over him in waves.  Then she noticed Markus muttering, and inhaled sharply.

“Aleron,” she said quietly.  He understood, and looked up in time to deflect the spell the demon warlock sent at him.  But a curse followed, and the sorrow he already felt welled up inside of him so great it pained him.  It threatened to engulf him entirely, and he warred against the internal agony.

He fought through the curse and cast a counterspell at the warlock, followed by a series of bolts similar to the one he used against Sarah.  A few of them landed well; Aleron noticed the Eredar cringe as his arm began to bleed.

The warlock began to rain fire down upon the two, and Sonora’s shield weakened and broke.  Aleron spoke a word that interrupted their attacker, but it would not last against the stronger magician’s resistances.  Aleron sighed deeply, and Sonora looked closely at him.  He was still weak; this man who had been too weak to safely portal them away was fighting the battle for their lives.

And then she realized—part of his strength was within her.  They had siphoned it from him and given it to her.  There was only one way to survive Markus—she must give it back.  Sonora placed her hand on Aleron’s shoulder as he stood before the warlock and pictured the magic flowing through her and into him.  Her experience was not enough to fight this demon, but his was.  If she could give him strength…

Suddenly Aleron felt warmth wash over him, and felt Sonora’s hand.  “It is the only way,” she said quietly, before he could protest.

“But how?”

“The Light,” she stated simply.  What it had taken the warlocks months to perfect, the Light could do in a single act of wisdom and sacrifice.  Sonora and Aleron had become two strands bound together by fear, torture, hope, persistence, and ultimately Light.

With renewed vigor, Aleron turned to face the warlock.  “You have torn apart my family, Markus.  You have left only me, and that is where you have erred!”  Spurred on by the pain of his losses and Sonora’s faithful spirit, Aleron began to hurl spell after spell at the warlock at a speed even he could barely comprehend.  The two exchanged attacks, until finally, Aleron focused his energy on a powerful blast that caused the Eredar to fall back, breathing with some difficulty and blood dripping from several wounds.

Aleron himself had not been spared a few battle scars.  A gash across his face dripped blood into his mouth that he spat onto the ground.  His hand burned where he had been seared by one of the warlock’s spells, and his head throbbed with pain he couldn’t place.

But Sonora had suffered most.  The amount of energy she used channeling her own power into Aleron had weakened her considerably, and she had already been attacked several times that day herself.  She felt dizzy and weak, and stumbled a little.

Feeling her hand slacken, Aleron turned to look at her.  “Sonora, are you okay?”

“I feel weak,” she replied honestly.  “I do not know how much I have left to give.”

A dark laugh replied,  “You have nothing to give.  Arcis was a powerful mage; she would have been great within the ranks of the Shadow Council, and greater still as a part of the Legion!  But she gave her loyalty to her father, and it left her a weak, simple-minded fool.  You have a way of doing that to people, Aleron.”

Too late, Aleron noticed Markus’s spellwork.  “No!” he shouted, putting himself between them.  But the curse had already taken effect.  Sonora lay on the ground, rocking as if trying to comfort herself.  The pain washed over her in waves she couldn’t bear.

Aleron knelt beside her, cradling her head as she whimpered.  Then slowly, the whimpering stopped.  Her breathing came in shallow gasps, and she turned unusually sunken eyes to him.  “He is wrong about you, Aleron,” she said in a voice barely above a whisper.  “Arcis was strong and faithful because of you.”

“Sonora, you have been so brave,” Aleron said, tears welling up unexpectedly at this draenei who had become as much daughter as friend.

“You made me brave,” she replied softly.  “Do not blame yourself, my friend.  I am proud of you, as Arcis must have been.”  She lifted feeble fingers and touched the center of his chest.  Light glowed at her fingertips.  “The Light leads us down paths that are difficult to follow, but follow them we must.  May the Light bless you; may the Naaru grant you their gift. Be strong, Aleron; be strong for Arcis…and for me.”  A rune appeared above Sonora’s face, and Aleron knew that this was nothing arcane—this was a magic older and stronger than either one of them.  The light from her fingers warmed him.  He felt stronger than before, and fully replenished.  He watched as Sonora took a final breath and collapsed in his arms.

He stood and turned to Markus, scowling in anger and hatred at the injustice this one evil soul had wrought upon his life.  Aleron began attacking, fireball after fireball coursed from his fingers, entwined with the light Sonora’s gift had bestowed within him.  The glow from the fire he swirled in his hands reflected on the angry tears streaming down his face.

Where his spells alone had injured the Eredar, the light within him now burned the warlock, and he grimaced at the hot white pain each blessed spell carried into his skin.  He fell to his knees, trying to fend off the mage’s righteous fury.

“Help me!” Markus said, casting a spell into the ground.  Aleron waited for something to happen, but the earth remained still.  The warlocks in the circle stepped back, doubtful and afraid.

“NO!” the demon shrieked.  “Do not abandon me!”  He pounded on the ground in a futile display of desperation.

“This ends now.”  Aleron now stood above the quivering, injured beast.  He cast a spell that was not his own; it came from somewhere within him, from the pieces of Arcis and Sonora tucked away in his soul.  He placed his hands upon the warlock’s back as light flowed through them.  Where the light touched, the Eredar burned.

“No!  This cannot be!” cried the smoldering demon.  Several moments later, what was left of the monster he knew as Markus lay shriveled on the ground, an empty husk of ash.

Fingers of sunlight curled over the horizon as day broke.  Aleron took a deep breath, not moving for several seconds as the myriad emotions of everything that had just happened passed over him.  He had no one to go home to, and no foe to chase.  His heart felt like a rock thudding within him; solid and unmoving.  He had known true loyalty and love, and it had disappeared like a vapor.

But a small warmth stirred within him, and he found comfort in it.  He tucked it away.  He must not be weak; they had trusted him with themselves, and he must be strong for them.  He was injured and worn; he would allow himself some rest, as the warlocks had all scattered with the death of their master.

***

When he awoke, it was dusk and the area remained abandoned.   Perhaps he would seek out the Kirin Tor; perhaps they would let him come back to Dalaran.  But right now, a task remained, one that broke his heart.

Aleron sighed deeply, picturing Shattrath City in his head, and vanished.

THE END

The ToGC Playbook — Faction Champs

So, you’ve survived the Beasts and Jaraxxus.  No doubt you got a bit of a sick feeling in your stomach when you realized the next boss was heroic Champs.  On regular, these guys are a pain.  On heroic…well, they’re an even bigger pain.

scared lolcat

I can’t tell you what order to kill things in.  There are a handful of people in our raid who understand it very well and mark targets for us.  I know we always have the best luck killing the shaman first, and the holy paladin can usually wait for a while as long as someone is locking her down.  You’re going to have to look at the group you’re given, look at your raid’s strengths and weaknesses, and work to that.

There’s no definite strat for this fight because it’s terribly unpredictable.  Instead, let me give you some tips.

1.  @walmillard over on Twitter suggested this to me, and it’s worth passing along:  Get them to pop their PvP trinkets early in the fight to make lockdowns more successful.  We do this by having the hunters lay down frost traps once we’ve pulled.

2.  We don’t even bother with organized CC.  Some guilds may have found great ways to use it, but diminishing returns makes it completely pointless in my opinion.  Except for melee keeping casters locked down, we save our CC for when we’re being attacked.  I don’t cyclone anything unless it’s babysitting me or I see it wailing on a healer.

kick

Hey, rogues...

3.  I can’t say enough for interrupts.  I know we don’t have one, but everyone in your raid who has an interrupt should be using it on the kill target.  Mages, CS that Lesser Healing Wave.  Rogues, kick that Regrowth.  If you see your target casting a heal, don’t let it, period.  Hellfire is a pain; mages can very successfully use the same macro they use for focused-sheeping to focus-CS the warlock for Hellfires.

4.  This is minor but worth mentioning: the healers on the Champs teams focus a little too much on their Grid, and they have pets pulled out.  Basically, they’ll look for anyone on their team taking damage and heal them.  By putting constant damage on an insignificant target (the hunter or warlock pets, for instance), you can divert some of the healing away from more significant targets.  We usually put one of our hunter’s pets on one of their pets to achieve this.

5.  Just like an arena team, the Champs are going to look for a weak link to attack.  Often, this person will be targeted by most of the Champs.  If someone notices this, it needs to be called out on vent so that person a) can be healed, and b) doesn’t stand there and get owned.  You can help mitigate this with things that increase your health or armor; in our case, Barkskin.  (Priests: Inner Fire, Mages: Ice Armor, etc.)

6.  RUN AWAY, LITTLE GIRL!  There’s a reason this has become such a popular phrase in raiding: there are a lot of things from which you need to run far and fast.  Karazhan may have turned you into Little Red Riding Hood, but the Champs will turn you into minced moonkin.  If you get aggro–and you should know when you get aggro: Omen and the WoW UI both make it very clear–you should immediately get away from the Champs as fast as you can.  While proximity isn’t their only aggro cue, it does have a significant impact.  If you get out of their range, they’ll eventually get tired of chasing you and move on to someone closer.

For druids, this should be instinct.  It’s like when you’re in AB and heading for the mine and suddenly 7 members of the opposing faction are there and they all see you.  What do you do?  You cat form and dash the heck away!  Do the same thing here.  Turn on Nature’s Grasp for extra insurance.  If you seem to be taking a lot of damage, throw up Barkskin in case you’re the focus target.  I always try to run near healers; it’s like a friendly reminder.  Dear Healers, I’m bleeding.  Thank you for that Flash of Light.  Love, Ambermist.

(Added a day late and a boss kill short).  I’ve got one word for your priests: dispel.

Other than that, burn burn burn down the targets.  Burn raid CDs pretty quickly.  Focus fire.  Keep DoTs up (they’ll get cleansed a lot at first, but be persistent).  This will take a few tries, and it’s not necessarily going to be straight-to-one-shot-farming status.  Different combinations will trip up your raid, and you may wipe 2 or 7 times even after you’ve successfully completed it.  Eventually, though, you’ll all get used to it and you’ll be downing them without a second thought.

Evolution of a Druid: In Many Forms

I admittedly haven’t done a lot of leveling on my new druid since Patch 3.3 came out.  I’ve been splitting my time between the Dungeon Finder and ICC.  But I’ve been able to squeeze in some XP, which, like druids, now comes in lots of different forms.

This week, I did some Warsongs and netted some pretty awesome XP from them.  I also tried out the random lowbie dungeon and dinged 19 halfway through Deadmines.

Here are a couple of screenshots I picked up between 12 and 19.  There’s more in the album if you’re so inclined.

5 Things to Do in Patch 3.3

the five

While I still plan on posting my ToGC Faction Champs strat, we’re all still high from Patch 3.3, so let’s take this week’s Five from Fall of the Lich King.

Before we start the list, though (psyche!), let’s link the Patch 3.3 cinematic in case you haven’t seen it:

Now, the list:

1.  Try the Random Dungeon.  Go ahead, roll the dice.  It’s fun!  So far, I haven’t had too  much bad luck doing the random heroic.  In fact, I’ve found some pretty decent people along the way, some of them from other realms.  I find it kind of exciting.  I haven’t tried it on my low-level toons yet, but several people have said they’ve been running Ragefire Chasm, Deadmines, and the Stockade on their low-level toons and loving it, even to the point of leveling through the Dungeon Finder tool.

2.  Do the Forge of Souls, Pit of Saron, and Halls of Reflection Quests.  These instances became fast favorites.  They’re quick, relatively easy with a good group, and extremely story-rich.  Halls of Reflections especially was a big one for me, as I had the privilege to go in there with a group who didn’t ruin the storyline for me.  If you want pretty nice epic loots (got an awesome sword for my mage in H FoS) and a great story leading into Icecrown Citadel, you have to try this.

Halls of Reflection opening event

3.  Using the LFG channel instead of Trade.  The way the Looking For Group chat channel used to work made it reasonable to post your group recruitment messages in both LFG and Trade.  LFG only extended to people already in the Looking For Group system, but there were plenty of times that some priest at the auction house in Ironforge would see the call go out for a healer for Heroic Violet Hold and decide to come.  Contrary to Durotan’s infamous Dollarsign, neglecting to recruit in Trade meant possibly missing out on spur-of-the-moment invites.

Now, thank goodness, the LFG channel works just like the Trade channel.  It’s in every city all the time, making it completely unnecessary (and in fact, a little too redundant) to spam in Trade.  Use the new LFG channel and put people like Dollarsign out of business.

4.  Get a reputation.  WotLK reputation has never been easier to acquire.  Not only can you still do dailies and turn-ins, you can also buy commendation badges with Emblems of Triumph and they’ve increased the rep you get from all sources.  Don’t have a toon exalted with Sons of Hodir yet?  Now’s the time.  Also, once you have 1 toon exalted with a faction that sells enchants (such as Kirin Tor’s head enchant or one of the Sons of Hodir exalted shoulder enchants), you can now buy those enchants for your other toons, as they have gone from Bind on Pickup to Bind on Account.

5.  Kill Lord Marrowgar.  We did this on 25-man in 2 shots.  On our 10-man group, it took 4 to get everyone paying attention.  Either way, this is totally doable.  Get some guildies together, form a 10-man, and go bring down the first boss in Icecrown.  Heck, while you’re at it, take a few shots at Lady Deathwhisper, too.  You might get a lot further than you think, and Ashen Verdict rep is FTW.

let's go kill Marrowgar!

Hope you guys are enjoying the patch!

A Cord of Two Strands–Part 6

This is the 6th part in my ongoing short story/fanfic “A Cord of Two Strands.”  If you’re just getting to it, you should start at Part 1: A Successful Experiment. You can also find links to each of the parts on the left sidebar.

From the end of Part 5:

Aleron stopped mid-stride and turned, “We escape.”

One Way or Another

“I am not ready.”

“You do not have a choice.  We leave tonight.”  Aleron took a deep breath and added, “There is one more thing you must do—you will have to free me from this spell.”

“I can not!  If you are unable to undo it, how shall I?”

“It is designed to keep me from using magic,” he replied shortly, tempering his impatience.  “I do not think they considered an outside force.  You are, in fact, the only one able to do it right now.  Think back to what I have told you about how spells are formed.  Believe what you will, you have an intuitive understanding that quite surprises me.”

Sonora felt odd, as if he had given her a compliment she couldn’t accept.  That she would have any kind of arcane prowess was absurd; a simple tailor’s daughter did not have any business understanding magic.  But she nodded and closed her eyes, waiting for instruction.

“Focus on what you sense around you.  Your sight will not help you this time; you can only use your mind.  Find the spell matrix; feel it out.  Push against it until you feel it weaken.”

“How will I know what to do?”

“You will know.  This is something you will have to find out for yourself.”  She felt lost, like a traveler without a map or a destination.  She tried to focus, but doubt got in her way several times.  “Let go,” Aleron instructed. “Concentrate!.”

Sonora let go.  She pushed her doubt aside.  Aleron had never mislead her; never caused her to fail.  He had been her constant coach and friend, despite his insistence that she put herself through paces again and again.  If he said she was ready, then she was.

It was all the certainty she needed.  She pried into the ebon crown, feeling for nuances and weaknesses.  She touched hesitantly at first, and then as her confidence increased, grew bold.  Sonora forced herself not to rush; the time for haste would come later.  Pulling here, pushing there, somehow she began to piece the spellwork together, amazed that she had a grasp on the big picture.  She felt as though it hid inside her mind, waiting to be found.

Then, suddenly; in a flash of understanding she could neither repeat nor explain, Sonora knew.  She knew how the spell was formed; she knew of its intricacies and its deficiencies.  Calming herself so not to lose focus at such a critical moment, she found the most pliable thread in the spell and tugged gently, afraid that if it unraveled too quickly it could trap her own mind or steal Aleron’s forever.  Slowly she pulled, shielding herself from its outflows.  Sonora felt it coming apart, the other faults giving under the strain.  Several tense moments later, it collapsed, sending a small, cold shockwave across her.

Sonora opened her eyes and gasped.  She had done it!

UK

Aleron’s eyes sparked with a glow she had not yet seen in him.  He immediately looked stronger and taller, and his face formed an almost ferocious expression.  He stood and took a deep breath; to Sonora it looked as if he had just come from a dark ocean into fresh air.  He no longer looked tired or feeble; in fact, he looked frightening.

“You have done well, Sonora.  You may not have come into your power the way most of us do, but I would say that you are a mage of equal standing with any of the students of the Kirin Tor,” his voice was gentle, but she could tell it was only for her.  She sensed that he felt frustration and bitterness bubbling within him; she hoped it did not overcome him.  “You are not done yet, young mage; we have a battle waiting to begin.”  And one in which I will relish the torment of each of these greedy warlocks, he added silently.
Sonora took a deep breath herself.  She was not sure she could handle this; she knew quite a few spells, to be sure.  But fighting her way out of this place would take quick thinking and a courage she felt far beyond her years.
“Are you ready?” he asked, looking back at her.  She stood, her heart pounding so loud it nearly deafened her.  Her head felt weak, as if her body was acting against her will.

“I am.”

Aleron’s eyes flashed, and he sent a barrage of swirling light sailing at the door before Sonora had steadied herself.  The bang as the door flew open sobered her, and her mind caught up with her body.  Things felt as though they were moving in slow motion, and the fear threatened to keep her from moving forward.  But there was Aleron, striding forward towards the surprised guards; she had no choice but to follow.

Before Sonora had reached the door, another flash passed from the elder mage’s fingers, and a sleepy orc stumbled back in surprise.  With another pass of his hand, a shocking glow originating within him passed outward, knocking both guards on their backs.  Aleron raised his hands again, but Sonora grabbed his wrist.

“We are not trying to obliterate them—we are trying to escape.”  Sonora was surprised when he narrowed his eyes at her, but he lowered his hands.
“These I will permit to live, but not to speak,” he replied coldly, casting a spell to silence them both for a while.  His young companion looked at him in stunned silence.  It is not her vendetta, he reminded himself; but I must see it through.

They climbed a narrow staircase, pausing to look into the room.  One warlock sat in the corner, snoring over a stack of scrolls.  The two mages entered the room and passed through it.  Aleron’s fingers itched to cast, but the slightest lift of his hand brought a chastising look from his younger counterpart.  She could have her way for now.

The next room was empty, and they passed through it without pausing.  Another staircase around the corner, and they came across a room full of beds, each with a figure above.  Aleron looked back at Sonora, and she nodded.  They would move slowly between the beds.  It shouldn’t be a problem to get to the other side of the room as long as all remained still.
They began their slow trek, taking note that the boards beneath their feet were kindly mute.  Four beds in, a dwarf rolled fitfully on their left, and they held their breath until he had calmed.  Continuing carefully, they made it to the last row.

Aleron anticipated the moment when the cloak and dagger approach would fail, and was not disappointed as footsteps sounded on the stairs ahead.  He felt Sonora freeze behind him, and his own blood run cold.

A goblin.  The sound was unmistakable, and it was followed by a familiar female voice—the hooded night elf that had lead the torturous events they had endured for weeks.   Anger welled up inside of Aleron, and he waited impatiently for them to descend.

The goblin, hopelessly lost in some complicated and greasy-sounding explanation, missed them altogether until the elf next to him gasped as a fireball whirled towards her head.  She ducked, but it was too late—it hit her with all the force intended by its creator, and she stumbled backwards for a moment before the searing pain of its three blindingly fast and successful followers burned her from within and the world went black forever.

UK fire

Sonora gasped; she had never seen anyone die like that before.  It was quick and terrible.  She looked at Aleron frightfully, but he was lost in the heat of the moment.

If she was shocked, it was nothing like the goblin’s surprise at having his customer blown away beside him, and he was decidedly louder about the disturbance.  “Intruders!  Attackers!  Help!” he shouted shrilly.

Bodies shot up out of their beds, their eyes foggy as they assessed the situation.  Panic set in as many screamed and ran.  But many more began to shoot dark spells of their own at the mages, and Aleron saw summoners beginning to channel.  The demons they could bring forth concerned even him, and he looked back at Sonora, already ducking a myriad of dangerous, swirling attacks.

“Run!” he yelled, grabbing her arm and pushing her in front of him.  “Go for the stairs!”  She complied, and he tried to follow, but the spells raining down on him caused him to change his mind.  He began to focus, throwing up a small shield to protect himself as he tried to channel his own attack quickly.  He hoped Sonora was already upstairs, because this spell would not differentiate between friend and foe.

Suddenly, it was as if he exploded.  Sonora, fighting through the panicked warlocks rushing to the scene, felt the reverberation through the floorboards and stopped.

Hot blue fire moved out from him in waves that knocked every person standing off of their feet.  A couple of weakened spellcasters died instantly; others were knocked out by the force of their head unexpectedly slamming into the ground.  He took a moment to appreciate the tormented screams of those whose flesh burned from his spell before turning and slowly fighting his way through the throngs of recovering warlocks.  Spells flew around him in wide arches, and he threw a few of his own into the chests of those who stood in his way.

Sonora, pausing to evaluate the explosion below, found herself being forcefully grabbed by a nearby assailant.  Thinking quickly, she hurled a ball of fire in his face, causing him to writhe in pain and slacken his grip just in time for Aleron to catch up to her.  “Go!” he shouted.

But they had waited too long.  A wall of warlocks poured in from every entrance.  Aleron’s spell had awakened what must be the entire building.
“We must find a way out!” Sonora yelled at him, ducking an oncoming attack.
“No!  I will stand here and die if that is what it takes!”  Spells began to come from every direction.  Sonora felt one graze her arm and grabbed the place where it burned; warm blood oozed through her fingertips, and she winced.
At the same time, Aleron felt an odd and familiar weakness passing through him. Turning, he found the source of his weakness: a fel hunter sinking its tethers into his shoulders.  He used a spell that released them for the moment, but he could sense more coming towards him.  He began to cast wildly in all directions, aiming somewhere in his mind to kill every one of these filthy magicians and their supernatural beasts.

Mid-cast, he suddenly felt jerked, as if pulled from the stomach.  He knew the feeling well; he was being teleported.  Sonora! He thought angrily as the world swirled around him.

Sonora's Port

He took a moment to look around, trying to temper his anger at the young draenei before speaking.  A small room, somewhere nearby.  This was not connected to the building they had left, Aleron could tell; but it was in the same area.  They were in a house, but whose he could not say.

“What were you thinking?” he whispered harshly to Sonora, who was still attempting to steady herself after that surprising decision.

“I could very well ask you the same question!” she replied in her own whispered irritation.  “Did you really think we could take on hundreds of warlocks ourselves?”

“Whether we could or not, we should have stayed and fought until the end.  I owe it—” he cut himself off.  Sonora chose not to press, and instead took a few quiet steps forward, looking around for herself.  Aleron reluctantly followed, still angry but not finding anyone he truly felt deserved his wrath.

Once in the hallway, Sonora peered in each of the rooms.  A smoldering fire smoked in a fireplace in front of an empty, luxurious-looking chair.  A room with a table—a table she recognized.  Sonora held back a gasp.

And then she heard a sharp inhale behind her, and saw Aleron looking into the bedroom in which Markus slept comfortably on a bed large enough to fit three of him.  Aleron moved silently towards Markus, his unsettling anger finding a release.  This man has taken my entire life away from me! he thought. How very easy it would be…

Aleron raised his hand, conjuring the spell that would at last avenge his daughter, but cold, hollow laughter interrupted his cast.  Markus turned to face them, quite at ease as he stood.

“For two of my toys, you have caused quite the ruckus,” he chuckled darkly. “Ah well, one should know to clean up their playthings when they are finished.  A mistake easily corrected.”

Aleron pushed Sonora through the door and followed.  The wood splintered behind them with the force of Markus’s spell.  “Go!” he shouted at Sonora, and she ran hard and fast, until she burst from the house into the moonless night, Aleron right behind her.

“I do like a chase,” Markus said, casually sauntering out to join them.  “But please believe me when I tell you this is a battle you cannot win.”

“The chase ends tonight, Markcus!” Aleron replied hotly.  Markus only laughed again, sending a dark bolt sailing in his direction.  The mage blocked the attack, but only just.

“You are willing to fight, but what about your little apprentice?  Have you taught her enough, Aleron?  Arcis was stronger than she, and still she was not strong enough to defeat me.”

“Do not touch her, Markus!  This is our battle alone.”

“Is it?  I was aware of no such restrictions,” he replied.  This time, the attack came whizzing towards Sonora, close enough to singe hairs.

“So, you like to play.  I enjoy a good game myself…shall we?”

>>>Click here to go on to Part 7:  The Parting<<<

Get Ready, Get Set, Get Arthas! Patch 3.3: Wrap-up

Professions

  • Enchanting
    • Enchant Weapon – Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster’s target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.
    • Enchant Weapon – Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.

From all the numbers I’ve seen, you won’t be suddenly dropping Spellpower for Black Magic if you’re a Moonkin.

  • First Aid
    • The training costs for most bandages have been reduced.
  • Fishing
    • The all-new Kalu’ak Fishing Derby, a test of fishing skill with a healthy dash of luck, has come to Northrend! Every Wednesday beginning at 8 PM players can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him this shark. This champion fisher will be rewarded in-kind for returning with the first catch. Those who aren’t able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave. It is said that these sharks’ favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do the trick.

I absolutely love that there is a new fishing contest.  I absolutely hate that it starts at raid time.

  • Mining
    • Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.

Quests

  • Weekly raid quests are now available from Archmage Lan’dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.

Doing the daily raid rewards Emblems of Frost.  In theory, you can get a full T10 set this way, but it would take months and months and months and months and…you get the idea.  For raiders going for their T10 set in Icecrown, though; this is a nice boost.

druid tier 10

Druid T10

  • For the various Icecrown Bomber quests at Aldur’thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform.
  • Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders.
  • Brittle Revenants, quest creatures fought for the Sons of Hodir daily quest “Hot and Cold,” no longer cast Shield Slam.

Achievements

  • The Achievements to get exalted with the Warsong Gulch, Arathi Basin, and Alterac Valley factions have been removed from their respective “Master of” Meta-Achievements. Special titles will be offered to those who reach exalted with these factions.
  • “The Party’s Over” has been removed from Achievements and is no longer a part of the “Glory of the Hero” Meta-Achievement.
  • “Master Angler of Stranglethorn” has been changed to “Master Angler of Azeroth” and can be achieved by winning either the Kalu’ak Fishing Derby or the Stranglethorn Fishing Extravaganza.

Yay!  I never did manage to win the Stranglethorn fishing tournament.  Mostly because once my husband won his interest in helping me declined leaps and bounds.

Reputation

  • Commendation Badges which award reputation with various Wrath of the Lich King factions can be purchased with Emblems of Triumph in Dalaran. Each badge costs 1 Emblem of Triumph.

Wow.  I hadn’t caught wind of this yet.  This is going to seriously decrease the amount of time you spend grinding rep.  If you run ToC 10 once a week, you’ll be able to buy 15 commendation badges.  My guess is that, like the ones that used to be rewarded from the regular daily, they’ll be worth 250 rep each (or 500 for Hodir).  That would be 3750 rep a week in addition to wearing your tabard (or a whopping 7500 a week for Hodir in addition to the dailies).

  • Gaining reputation with the Ashen Verdict in Icecrown Citadel will grant players access to upgradeable rings from Ormus the Penitent. Players can switch between the type of ring (melee/caster/tank/healer) at any point in the upgrade path for 200g.

Ah, yay!  I always loved the rings I got from raids like Kara and Hyjal.  Glad to see this make a comeback.

  • The following reputations have been sped up by roughly 30%:
    • Argent Crusade
    • Alliance Vanguard
    • Horde Expedition
    • Kirin Tor
    • Knights of the Ebon Blade
    • Sons of Hodir
    • Wyrmrest Accord
  • Sons of Hodir quests now give more reputation overall.

While I think the grind is certainly worthwhile, as heavily as we have to rely on these factions for raiding, I can see why they’ve done this, especially on the last tier of content.

  • Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).

I have mixed feelings about this.  It will certainly make getting my alts their enchants easier, but also less rewarding.  I’m surprised that they decided to implement this even after making the rep gains so much easier to obtain.  But, I guess for most, if you’ve done the rep grind once you’ve done it enough.  (I’ve done it two and a half times, I should get an achievement!  Lol)

Items

  • Haris Pilton now sells a new 24-slot bag! She has stubbornly decided to remain in Shattrath City, so those interested should seek her out there.
  • Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takk’s Nest rather than as a drop from Takk the Leaper.
  • Sceptor of Celebras: Since this item is no longer needed as a key, Celebras will no longer give one out to a player who loses it. The item can now be sold or disenchanted as normal.

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